Player Matchup

Pele
Pele
KOS_MaDnEss
Pele
Level 60
God Stats
5W - 1L
1,505 SR
Queue Stats
120W - 105L
1,445 Elo+
Party 1
Ra
Ra
YKM-Scottyyy
Ra
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 72L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
pursoma_TV
Cthulhu
Level 11
God Stats
3W - 6L
1,500 SR
Queue Stats
10W - 15L
1,485 Elo+
Solo
Team Averages
Level 28
1,502 SR
1,473 Elo+

VS

Team Averages
Level 49
1,444 SR
1,302 Elo+
Bellona
Bellona
Big Cheps
Bellona
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 77L
1,488 Elo+
Party 2
Janus
Janus
Slim420Jesus
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,166 Elo+
Solo
Ah Puch
Ah Puch
joeyisbest123
Ah Puch
Level 16
God Stats
9W - 15L
1,333 SR
Queue Stats
20W - 36L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 2
9,888
761
10,961
8,665
2,934
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 5 / 6
9,732
749
5,297
8,444
3,453
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
pursoma_TV
Cthulhu
10
1 / 5 / 7
7,777
598
4,941
9,609
6,776
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Big Cheps
Bellona
14
8 / 2 / 4
10,016
770
10,712
12,099
9,633
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
1 / 8 / 5
7,370
567
2,379
8,365
1,799
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
13
3 / 2 / 6
8,843
680
6,155
6,430
1,588
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
12
Kills
12
12
Deaths
12
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
Big Cheps
Bellona
8
2
4
5
W
7
2
2
4
L
1
8
5
0.44
W
4
5
6
1.4
L
Ah Puch
3
2
6
3
W
Cthulhu
pursoma_TV
Cthulhu
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,199
Damage
19,246
26,718
Taken
26,894
13,163
Mitigated
13,020
5,779
Healing
3,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Big Cheps
Bellona
10,712
3,713
0
2,475
12,099
9,633
168
6,511
5,588
0
21,540
W
10,961
2,913
0
2,168
8,665
2,934
0
1,886
6,604
0
45,120
L
2,379
619
0
20
8,365
1,799
244
2,601
5,764
8,167
0
W
5,297
248
1,470
2,141
8,444
3,453
21
2,489
5,722
41,663
0
L
Ah Puch
6,155
72
0
866
6,430
1,588
156
1,449
4,981
37,271
0
W
Cthulhu
pursoma_TV
Cthulhu
4,941
725
0
0
9,609
6,776
0
4,237
5,223
12,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,397
Gold Earned
26,229
157
Minions Killed
100
0
Camps Cleared
0
715,208
Distance Traveled
685,675
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,016
770
18
1
0
262,586
1
W
Pele
9,888
761
52
4
0
269,438
1
L
Janus
7,370
567
4
0
0
180,999
0
W
Ra
9,732
749
89
7
0
237,780
1
L
Ah Puch
8,843
680
78
6
0
242,090
0
W
Cthulhu
7,777
598
16
1
0
207,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role