Player Matchup

Erlang Shen
Erlang Shen
BloodHunter5
Erlang Shen
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,296 Elo+
Party 1
Hachiman
Hachiman
Delloris
Hachiman
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,296 Elo+
Party 1
Yemoja
Yemoja
Osisis
Yemoja
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 16L
1,557 Elo+
Solo
Bakasura
Bakasura
Tochiii
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,478 Elo+
Solo
Janus
Janus
YYDUDU
Janus
Level 27
God Stats
5W - 11L
1,452 SR
Queue Stats
54W - 73L
1,479 Elo+
Solo
Team Averages
Level 18
1,490 SR
1,421 Elo+

VS

Team Averages
Level 15
1,422 SR
1,314 Elo+
Ravana
Ravana
JunkerJakob
Ravana
Level 23
God Stats
17W - 20L
1,307 SR
Queue Stats
123W - 177L
1,249 Elo+
Solo
Skadi
Skadi
PrzemaaasPL
Skadi
Level 11
God Stats
1W - 0L
1,345 SR
Queue Stats
3W - 4L
1,411 Elo+
Solo
Ra
Ra
Pseudo05
Ra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
992 Elo+
Solo
Cerberus
Cerberus
Tunexs
Cerberus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,460 Elo+
Solo
Anubis
Anubis
İnfinityvanity
Anubis
Level 17
God Stats
1W - 1L
1,458 SR
Queue Stats
35W - 31L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BloodHunter5
Erlang Shen
14
5 / 13 / 1
9,911
413
12,980
26,920
11,341
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
Delloris
Hachiman
13
0 / 11 / 3
8,906
371
7,436
22,537
6,589
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
Osisis
Yemoja
16
5 / 3 / 6
11,339
472
17,322
22,560
19,881
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Tochiii
Bakasura
12
5 / 9 / 4
8,960
373
7,373
18,118
5,166
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
YYDUDU
Janus
20
10 / 3 / 2
13,495
562
14,418
14,565
5,008
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
5 / 5 / 4
11,658
486
9,047
16,580
7,668
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
7 / 7 / 3
12,415
517
14,710
17,289
6,138
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 7 / 15
11,125
464
8,484
17,120
6,850
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Tunexs
Cerberus
15
3 / 5 / 11
12,074
503
7,913
20,762
19,085
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
21 / 3 / 5
14,660
611
40,246
22,628
12,392
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
75
25
Kills
37
39
Deaths
27
16
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BloodHunter5
Erlang Shen
5
13
1
0.42
L
Hachiman
Delloris
Hachiman
0
11
3
0.14
W
Ravana
5
5
4
1.4
L
Yemoja
Osisis
Yemoja
5
3
6
2.67
W
7
7
3
1.21
W
1
7
15
1.21
L
Bakasura
Tochiii
Bakasura
5
9
4
0.78
W
Cerberus
Tunexs
Cerberus
3
5
11
1.7
L
Janus
YYDUDU
Janus
10
3
2
3.67
W
21
3
5
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,529
Damage
80,400
104,700
Taken
94,379
47,985
Mitigated
52,133
16,062
Healing
32,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BloodHunter5
Erlang Shen
12,980
6,787
0
1,426
26,920
11,341
782
10,804
16,116
0
42,145
L
Hachiman
Delloris
Hachiman
7,436
3,537
887
4,534
22,537
6,589
124
17,728
4,809
0
38,882
W
Ravana
9,047
3,421
0
4,378
16,580
7,668
2,803
5,175
11,353
0
68,301
L
Yemoja
Osisis
Yemoja
17,322
3,129
3,464
1,604
22,560
19,881
0
16,187
6,373
46,284
0
W
14,710
8,318
0
61
17,289
6,138
5,536
6,707
10,582
0
62,761
W
8,484
879
2,202
5,516
17,120
6,850
1,778
9,111
7,944
41,995
0
L
Bakasura
Tochiii
Bakasura
7,373
5,221
0
1,134
18,118
5,166
119
11,575
6,543
0
18,928
W
Cerberus
Tunexs
Cerberus
7,913
964
231
4,631
20,762
19,085
639
10,205
10,527
39,068
0
L
Janus
YYDUDU
Janus
14,418
148
194
2,819
14,565
5,008
1,571
5,786
8,779
94,957
0
W
40,246
1,997
2,083
13,492
22,628
12,392
3,964
7,630
14,936
119,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,611
Gold Earned
61,932
384
Minions Killed
443
0
Camps Cleared
0
1,959,693
Distance Traveled
2,006,704
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,911
413
75
3
0
360,019
1
L
Hachiman
8,906
371
59
2
0
333,421
0
W
Ravana
11,658
486
81
3
0
398,941
0
L
Yemoja
11,339
472
48
2
0
439,638
0
W
Skadi
12,415
517
88
4
0
423,302
3
W
Ra
11,125
464
45
2
0
392,884
2
L
Bakasura
8,960
373
40
2
0
344,192
0
W
Cerberus
12,074
503
76
3
0
432,531
3
L
Janus
13,495
562
162
7
0
482,423
1
W
Anubis
14,660
611
153
6
0
359,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role