Player Matchup

Set
Set
MrM4dMan
Set
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 56L
1,286 Elo+
Solo
Bellona
Bellona
OldBonesy
Bellona
Level 7
God Stats
1W - 2L
1,137 SR
Queue Stats
8W - 8L
874 Elo+
Solo
Anubis
Anubis
The-Impaler_43
Anubis
Level 18
God Stats
7W - 9L
1,513 SR
Queue Stats
30W - 35L
1,320 Elo+
Party 2
Hades
Hades
WEsT_HOMIEsS832
Hades
Level 16
God Stats
10W - 13L
1,517 SR
Queue Stats
17W - 22L
1,334 Elo+
Party 2
Ullr
Ullr
xMassxEnergy
Ullr
Level 24
God Stats
1W - 0L
1,630 SR
Queue Stats
6W - 3L
1,599 Elo+
Solo
Team Averages
Level 18
1,459 SR
1,283 Elo+

VS

Team Averages
Level 19
1,499 SR
1,237 Elo+
Fenrir
Fenrir
MatiasH55
Fenrir
Level 16
God Stats
11W - 11L
1,500 SR
Queue Stats
178W - 223L
1,308 Elo+
Solo
Thor
Thor
PV1 Caboose
Thor
Level 17
God Stats
15W - 29L
1,500 SR
Queue Stats
152W - 186L
1,284 Elo+
Party 1
Sol
Sol
SLIOTZ401
Sol
Level 18
God Stats
9W - 12L
1,528 SR
Queue Stats
28W - 28L
1,296 Elo+
Solo
Neith
Neith
jkhawk1132
Neith
Level 28
God Stats
33W - 21L
1,611 SR
Queue Stats
97W - 128L
1,251 Elo+
Party 1
Ares
Ares
midnitewolf45
Ares
Level 16
God Stats
1W - 6L
1,354 SR
Queue Stats
14W - 18L
1,046 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
4,428
554
2,848
3,415
1,060
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
OldBonesy
Bellona
7
0 / 0 / 0
4,136
517
293
3,706
1,425
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 1
5,151
644
1,518
2,666
780
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
3 / 2 / 1
4,907
613
1,928
3,924
1,261
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 1
5,465
683
2,500
4,762
1,216
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MatiasH55
Fenrir
3
1 / 3 / 0
3,638
455
1,371
3,510
611
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 1 / 0
3,829
479
1,320
3,368
879
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

1
0 / 0 / 0
3,099
387
0
234
26
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
8
1 / 1 / 0
4,471
559
3,455
4,332
1,270
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 3 / 1
4,125
516
1,008
4,060
2,264
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
7
Kills
4
5
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
MatiasH55
Fenrir
1
3
0
0.33
W
1
2
1
0.75
W
Bellona
OldBonesy
Bellona
0
0
0
0
L
1
1
0
1
L
0
0
0
0
W
1
1
1
1.5
W
3
2
1
1.75
L
Neith
1
1
0
1
L
1
3
1
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,087
Damage
7,154
18,473
Taken
15,504
5,742
Mitigated
5,050
5,178
Healing
3,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
MatiasH55
Fenrir
1,371
470
0
620
3,510
611
0
1,424
2,086
238
3,825
W
2,848
998
0
347
3,415
1,060
180
677
2,738
0
13,319
W
Bellona
OldBonesy
Bellona
293
0
0
355
3,706
1,425
137
0
3,706
0
9,103
L
1,320
592
0
1,009
3,368
879
90
528
2,840
0
8,523
L
0
0
0
0
234
26
0
143
91
0
0
W
1,518
162
0
505
2,666
780
603
38
2,628
17,444
0
W
1,928
789
0
1,055
3,924
1,261
1,048
331
3,593
14,386
0
L
Neith
3,455
1,381
0
1,436
4,332
1,270
780
590
3,742
0
20,926
L
1,008
65
0
0
4,060
2,264
58
761
3,299
6,465
0
W
2,500
1,397
0
2,916
4,762
1,216
246
155
4,607
0
28,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,087
Gold Earned
19,162
159
Minions Killed
62
0
Camps Cleared
0
730,585
Distance Traveled
518,677
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,638
455
5
1
0
105,218
0
W
Set
4,428
554
24
3
0
159,511
0
W
Bellona
4,136
517
20
3
0
165,190
0
L
Thor
3,829
479
16
2
0
120,196
0
L
Sol
3,099
387
0
0
0
10,892
0
W
Anubis
5,151
644
34
4
0
127,074
1
W
Hades
4,907
613
27
3
0
144,042
0
L
Neith
4,471
559
34
4
0
148,807
0
L
Ares
4,125
516
7
1
0
133,564
3
W
Ullr
5,465
683
54
7
0
134,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role