Player Matchup

Cthulhu
Cthulhu
XxMegaEthanxX
Cthulhu
Level 13
God Stats
7W - 6L
1,459 SR
Queue Stats
30W - 28L
1,371 Elo+
Party 2
Mercury
Mercury
carcadeboss
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,481 Elo+
Solo
Merlin
Merlin
josephdavis027
Merlin
Level 8
God Stats
2W - 5L
1,402 SR
Queue Stats
12W - 22L
1,469 Elo+
Solo
Scylla
Scylla
sCrApPy j 83
Scylla
Level 28
God Stats
2W - 5L
1,847 SR
Queue Stats
199W - 168L
1,609 Elo+
Party 2
Khepri
Khepri
xXTornAidenXx
Khepri
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,500 Elo+
Party 2
Team Averages
Level 12
1,542 SR
1,486 Elo+

VS

Team Averages
Level 10
1,584 SR
1,348 Elo+
Hades
Hades
Colliekins
Hades
Level 11
God Stats
23W - 9L
1,727 SR
Queue Stats
82W - 77L
1,556 Elo+
Solo
Neith
Neith
CraftyCharmnder
Neith
Level 17
God Stats
7W - 6L
1,542 SR
Queue Stats
50W - 46L
1,388 Elo+
Party 1
Jormungandr
Jormungandr
Savagery99
Jormungandr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
997 Elo+
Party 1
Artemis
Artemis
SlicinScyther
Artemis
Level 11
God Stats
4W - 0L
1,805 SR
Queue Stats
20W - 24L
1,357 Elo+
Party 1
Cthulhu
Cthulhu
tL Biebs
Cthulhu
Level 8
God Stats
2W - 2L
1,345 SR
Queue Stats
26W - 24L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
3 / 5 / 3
11,631
895
15,707
23,012
14,102
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
carcadeboss
Mercury
17
2 / 13 / 4
11,322
871
8,170
21,894
8,019
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
2 / 5 / 4
11,746
904
16,604
16,849
5,714
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
18
2 / 5 / 4
11,973
921
22,729
19,155
5,951
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
0 / 11 / 3
10,167
782
1,090
24,833
9,589
Team 1 Tickets

0

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
19
10 / 2 / 12
13,502
1,039
18,415
14,717
7,214
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 3 / 19
12,887
991
23,295
13,804
5,123
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Savagery99
Jormungandr
20
3 / 1 / 19
12,312
947
8,428
11,768
13,296
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
20
15 / 2 / 14
14,584
1,122
32,884
15,329
5,770
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
tL Biebs
Cthulhu
19
3 / 1 / 24
12,857
989
12,943
14,952
19,790
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
126
9
Kills
38
39
Deaths
9
18
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Hades
10
2
12
8
W
7
3
19
5.5
W
Jormungandr
Savagery99
Jormungandr
3
1
19
12.5
W
Artemis
15
2
14
11
L
Cthulhu
3
5
3
0.9
L
Mercury
carcadeboss
Mercury
2
13
4
0.31
L
2
5
4
0.8
L
Scylla
2
5
4
0.8
W
Cthulhu
tL Biebs
Cthulhu
3
1
24
15
L
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,300
Damage
95,965
105,743
Taken
70,570
43,375
Mitigated
51,193
7,292
Healing
25,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
18,415
4,146
490
7,723
14,717
7,214
0
10,916
3,801
38,645
0
W
23,295
14,494
49
4,218
13,804
5,123
0
10,905
2,899
0
47,246
W
Jormungandr
Savagery99
Jormungandr
8,428
3,089
58
1,637
11,768
13,296
0
8,955
2,813
26,122
0
W
Artemis
32,884
23,098
259
4,912
15,329
5,770
0
13,917
1,412
0
46,571
L
Cthulhu
15,707
610
1,095
1,602
23,012
14,102
0
8,612
14,072
30,362
0
L
Mercury
carcadeboss
Mercury
8,170
4,711
0
0
21,894
8,019
0
9,818
11,785
0
21,444
L
16,604
1,661
0
1,929
16,849
5,714
0
5,685
10,839
48,474
0
L
Scylla
22,729
2,451
332
2,334
19,155
5,951
0
6,236
12,704
58,414
0
W
Cthulhu
tL Biebs
Cthulhu
12,943
1,180
4,300
1,894
14,952
19,790
0
11,437
3,515
30,887
0
L
1,090
320
0
0
24,833
9,589
0
8,020
16,557
3,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,839
Gold Earned
66,142
206
Minions Killed
232
6
Camps Cleared
8
1,169,431
Distance Traveled
1,087,822
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
13,502
1,039
61
5
4
225,423
0
W
Neith
12,887
991
55
4
2
215,065
0
W
Jormungandr
12,312
947
36
3
0
194,210
1
W
Artemis
14,584
1,122
34
3
1
212,034
0
L
Cthulhu
11,631
895
30
2
0
238,628
0
L
Mercury
11,322
871
14
1
2
245,073
0
L
Merlin
11,746
904
66
5
1
222,036
0
L
Scylla
11,973
921
96
7
3
255,456
1
W
Cthulhu
12,857
989
46
4
1
241,090
0
L
Khepri
10,167
782
0
0
0
208,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role