Player Matchup

Yemoja
Yemoja
PizzaBiene731
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,358 Elo+
Solo
Nemesis
Nemesis
m0nicrazi
Nemesis
Level 7
God Stats
2W - 3L
1,746 SR
Queue Stats
130W - 133L
1,534 Elo+
Solo
Ra
Ra
ppatkos
Ra
Level 24
God Stats
4W - 5L
1,538 SR
Queue Stats
20W - 27L
1,533 Elo+
Solo
Hades
Hades
regent-airstrip9
Hades
Level 17
God Stats
21W - 24L
1,418 SR
Queue Stats
26W - 28L
1,423 Elo+
Solo
Vulcan
Vulcan
xtr3m3turtl3
Vulcan
Level 18
God Stats
12W - 6L
1,727 SR
Queue Stats
13W - 8L
1,524 Elo+
Solo
Team Averages
Level 16
1,586 SR
1,474 Elo+

VS

Team Averages
Level 21
1,566 SR
1,482 Elo+
Cthulhu
Cthulhu
Melafaith
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,510 Elo+
Party 2
Bellona
Bellona
MeloDeath_Stonie
Bellona
Level 29
God Stats
29W - 45L
1,450 SR
Queue Stats
205W - 207L
1,523 Elo+
Party 1
Ymir
Ymir
Papa_Trunks
Ymir
Level 19
God Stats
15W - 19L
1,553 SR
Queue Stats
199W - 209L
1,496 Elo+
Solo
Hades
Hades
ReMournz
Hades
Level 17
God Stats
1W - 1L
1,875 SR
Queue Stats
4W - 5L
1,399 Elo+
Party 2
Zeus
Zeus
awesomeniss1
Zeus
Level 25
God Stats
27W - 36L
1,452 SR
Queue Stats
108W - 109L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,108
811
73
2,109
729
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
m0nicrazi
Nemesis
13
0 / 15 / 0
8,431
843
2,996
19,797
7,682
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 4 / 2
10,263
1,026
19,050
13,817
4,808
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
0 / 0 / 1
8,138
814
0
0
0
Vulcan
15
3 / 10 / 3
10,348
1,035
10,581
18,634
10,868
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

373

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Melafaith
Cthulhu
16
1 / 3 / 14
9,967
997
5,541
10,232
7,203
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 0 / 17
10,981
1,098
8,211
5,837
6,453
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
8 / 1 / 17
11,385
1,139
10,018
14,530
7,304
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hades
ReMournz
Hades
17
9 / 1 / 11
11,095
1,110
12,066
9,335
5,328
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
7 / 1 / 13
11,252
1,125
14,568
7,709
2,840
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
103
6
Kills
31
31
Deaths
6
7
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Melafaith
Cthulhu
1
3
14
2.67
W
6
0
17
14.5
W
8
1
17
16.5
L
0
2
1
0.25
W
Hades
ReMournz
Hades
9
1
11
14.5
W
7
1
13
13.5
L
Nemesis
m0nicrazi
Nemesis
0
15
0
0
L
3
4
2
1
L
0
0
1
0.5
L
Vulcan
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,700
Damage
50,404
54,357
Taken
47,643
24,087
Mitigated
29,128
1,631
Healing
13,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Melafaith
Cthulhu
5,541
196
254
345
10,232
7,203
0
5,340
4,262
17,822
0
W
8,211
2,899
513
691
5,837
6,453
0
2,988
2,774
0
21,886
W
10,018
2,746
0
5,888
14,530
7,304
0
9,868
4,569
21,925
0
L
73
0
30
30
2,109
729
0
876
1,233
181
0
W
Hades
ReMournz
Hades
12,066
4,287
648
4,643
9,335
5,328
0
4,529
4,758
43,427
0
W
14,568
1,754
0
496
7,709
2,840
0
6,593
1,041
22,591
0
L
Nemesis
m0nicrazi
Nemesis
2,996
1,679
0
611
19,797
7,682
0
13,548
6,199
0
15,893
L
19,050
1,459
453
157
13,817
4,808
0
12,141
1,626
34,754
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Vulcan
10,581
2,342
0
350
18,634
10,868
0
15,278
3,106
17,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,288
Gold Earned
54,680
81
Minions Killed
192
1
Camps Cleared
5
546,895
Distance Traveled
921,566
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,967
997
30
3
2
152,626
1
W
Bellona
10,981
1,098
27
3
1
207,117
0
W
Ymir
11,385
1,139
18
2
0
187,247
0
L
Yemoja
8,108
811
1
0
1
31,831
0
W
Hades
11,095
1,110
91
9
1
164,360
1
W
Zeus
11,252
1,125
26
3
1
210,216
0
L
Nemesis
8,431
843
19
2
0
123,881
0
L
Ra
10,263
1,026
42
4
0
212,187
1
L
Hades
8,138
814
0
0
0
2,107
0
L
Vulcan
10,348
1,035
19
2
0
176,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role