Player Matchup

Odin
Odin
Cancerpatient420
Odin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,268 Elo+
Party 1
Merlin
Merlin
DITO100
Merlin
Level 102
God Stats
2W - 2L
1,306 SR
Queue Stats
18W - 34L
1,316 Elo+
Solo
Ullr
Ullr
casualcrackuser
Ullr
Level 112
God Stats
1W - 0L
1,802 SR
Queue Stats
16W - 15L
1,415 Elo+
Party 1
Arachne
Arachne
maxedout-skill
Arachne
Level 96
God Stats
5W - 0L
1,635 SR
Queue Stats
14W - 11L
1,442 Elo+
Party 1
Team Averages
Level 99
1,561 SR
1,360 Elo+

VS

Team Averages
Level 39
1,475 SR
1,230 Elo+
Merlin
Merlin
FADED_A1R
Merlin
Level 26
God Stats
3W - 7L
1,271 SR
Queue Stats
3W - 9L
1,179 Elo+
Party 2
Heimdallr
Heimdallr
HippoCap
Heimdallr
Level 22
God Stats
1W - 2L
1,642 SR
Queue Stats
3W - 4L
1,315 Elo+
Party 2
Geb
Geb
Laxdray
Geb
Level 78
God Stats
0W - 2L
1,450 SR
Queue Stats
36W - 44L
1,277 Elo+
Solo
Artemis
Artemis
ScaryXxMonster
Artemis
Level 28
God Stats
2W - 3L
1,536 SR
Queue Stats
2W - 6L
1,148 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 10
10,471
748
5,249
9,694
8,511
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
DITO100
Merlin
18
7 / 1 / 11
11,989
856
15,937
10,477
4,707
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
0 / 2 / 2
10,225
730
3,650
10,875
4,462
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
10 / 1 / 5
12,210
872
11,735
10,782
4,740
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FADED_A1R
Merlin
15
2 / 3 / 0
10,493
750
5,192
7,477
3,484
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
HippoCap
Heimdallr
15
1 / 5 / 1
10,185
728
7,231
10,867
5,277
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
14
0 / 5 / 1
9,560
683
5,355
14,415
14,682
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 7 / 0
10,181
727
7,349
11,198
4,953
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
19
Kills
4
4
Deaths
20
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
W
Merlin
DITO100
Merlin
7
1
11
12.5
L
Merlin
FADED_A1R
Merlin
2
3
0
0.67
L
Heimdallr
HippoCap
Heimdallr
1
5
1
0.3
L
Geb
0
5
1
0.1
L
1
7
0
0.14
W
0
2
2
0.5
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,571
Damage
25,127
41,828
Taken
43,957
22,420
Mitigated
28,396
14,471
Healing
5,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,249
1,203
0
2,820
9,694
8,511
1,330
2,759
6,935
0
21,898
W
Merlin
DITO100
Merlin
15,937
1,877
0
4,307
10,477
4,707
994
2,779
7,698
60,780
0
L
Merlin
FADED_A1R
Merlin
5,192
99
115
1,066
7,477
3,484
1,921
3,287
4,190
32,510
0
L
Heimdallr
HippoCap
Heimdallr
7,231
4,628
0
917
10,867
5,277
1,717
2,645
8,222
0
31,143
L
Geb
5,355
503
0
2,254
14,415
14,682
403
4,558
9,857
19,264
0
L
7,349
3,408
0
738
11,198
4,953
4,290
5,759
5,439
0
33,159
W
3,650
2,231
0
3,284
10,875
4,462
1,671
3,548
7,327
0
41,131
W
11,735
9,403
0
4,060
10,782
4,740
2,107
1,974
8,808
0
44,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,895
Gold Earned
40,419
266
Minions Killed
223
15
Camps Cleared
5
1,090,588
Distance Traveled
824,492
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,471
748
50
4
0
289,594
0
W
Merlin
11,989
856
77
6
5
253,705
3
L
Merlin
10,493
750
79
6
1
212,761
1
L
Heimdallr
10,185
728
47
3
2
214,061
0
L
Geb
9,560
683
29
2
1
215,297
4
L
Artemis
10,181
727
68
5
1
182,373
5
W
Ullr
10,225
730
82
6
2
228,654
0
W
Arachne
12,210
872
57
4
8
318,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role