Player Matchup

Cerberus
Cerberus
EQUALIZER1228
Cerberus
Level 5
God Stats
13W - 24L
1,730 SR
Queue Stats
14W - 30L
1,307 Elo+
Party 1
Cthulhu
Cthulhu
Otis8926
Cthulhu
Level 7
God Stats
0W - 5L
1,500 SR
Queue Stats
14W - 29L
1,698 Elo+
Party 1
Khepri
Khepri
hlinton65
Khepri
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,497 Elo+
Party 3
Skadi
Skadi
macioben
Skadi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,503 Elo+
Party 3
Jormungandr
Jormungandr
punnmaster56
Jormungandr
Level 7
God Stats
3W - 16L
1,730 SR
Queue Stats
30W - 56L
1,307 Elo+
Party 1
Team Averages
Level 13
1,592 SR
1,463 Elo+

VS

Team Averages
Level 22
1,545 SR
1,519 Elo+
Neith
Neith
Fysicalx
Neith
Level 10
God Stats
3W - 6L
1,353 SR
Queue Stats
12W - 18L
1,584 Elo+
Party 2
Nu Wa
Nu Wa
Kahneru
Nu Wa
Level 55
God Stats
34W - 19L
1,691 SR
Queue Stats
214W - 178L
1,574 Elo+
Party 2
Odin
Odin
Karakusk
Odin
Level 29
God Stats
4W - 1L
1,839 SR
Queue Stats
11W - 12L
1,495 Elo+
Solo
Susano
Susano
MFpaint
Susano
Level 8
God Stats
10W - 11L
1,495 SR
Queue Stats
19W - 24L
1,504 Elo+
Solo
Ah Puch
Ah Puch
UndeadEcho
Ah Puch
Level 6
God Stats
1W - 0L
1,348 SR
Queue Stats
7W - 4L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EQUALIZER1228
Cerberus
18
5 / 14 / 13
12,860
989
6,175
31,894
16,580
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cthulhu
Otis8926
Cthulhu
20
3 / 17 / 19
13,226
1,017
20,485
40,271
28,513
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Khepri
hlinton65
Khepri
20
2 / 3 / 20
13,750
1,058
8,420
26,200
32,612
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Skadi
macioben
Skadi
20
13 / 0 / 11
16,493
1,269
30,788
16,364
7,298
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
punnmaster56
Jormungandr
19
4 / 14 / 15
13,439
1,034
12,550
27,251
16,544
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

84

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fysicalx
Neith
20
15 / 8 / 25
14,944
1,150
40,000
19,137
10,630
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
Kahneru
Nu Wa
20
10 / 4 / 33
15,163
1,166
36,824
18,204
10,712
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
20
8 / 3 / 32
13,713
1,055
22,098
15,530
20,555
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
MFpaint
Susano
20
11 / 6 / 22
14,159
1,089
17,461
16,942
5,819
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
UndeadEcho
Ah Puch
20
3 / 6 / 32
13,123
1,009
17,858
16,227
5,136
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
191
27
Kills
47
48
Deaths
27
78
Assists
144
Player
Kills
Deaths
Assists
KDA
L
Cerberus
EQUALIZER1228
Cerberus
5
14
13
0.82
W
Neith
Fysicalx
Neith
15
8
25
3.44
W
Nu Wa
Kahneru
Nu Wa
10
4
33
6.63
W
Odin
8
3
32
8
W
Susano
MFpaint
Susano
11
6
22
3.67
L
Cthulhu
Otis8926
Cthulhu
3
17
19
0.74
W
Ah Puch
UndeadEcho
Ah Puch
3
6
32
3.17
L
Khepri
hlinton65
Khepri
2
3
20
4
L
Skadi
macioben
Skadi
13
0
11
18.5
L
Jormungandr
punnmaster56
Jormungandr
4
14
15
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,418
Damage
134,241
141,980
Taken
86,040
101,547
Mitigated
52,852
5,714
Healing
11,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
EQUALIZER1228
Cerberus
6,175
661
0
1,946
31,894
16,580
0
12,432
19,137
19,103
0
W
Neith
Fysicalx
Neith
40,000
20,323
0
4,151
19,137
10,630
0
12,939
6,198
0
50,549
W
Nu Wa
Kahneru
Nu Wa
36,824
11,086
0
4,354
18,204
10,712
0
9,366
8,838
77,668
0
W
Odin
22,098
5,537
0
826
15,530
20,555
0
5,393
10,137
1,587
32,351
W
Susano
MFpaint
Susano
17,461
3,546
0
289
16,942
5,819
0
10,002
6,940
0
28,758
L
Cthulhu
Otis8926
Cthulhu
20,485
1,414
1,683
1,314
40,271
28,513
0
15,585
24,431
48,636
0
W
Ah Puch
UndeadEcho
Ah Puch
17,858
2,519
0
2,213
16,227
5,136
0
9,930
6,297
44,349
0
L
Khepri
hlinton65
Khepri
8,420
647
0
0
26,200
32,612
0
10,379
15,721
18,121
0
L
Skadi
macioben
Skadi
30,788
11,292
0
771
16,364
7,298
0
8,538
7,701
0
89,829
L
Jormungandr
punnmaster56
Jormungandr
12,550
3,570
0
0
27,251
16,544
0
8,596
18,508
38,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,768
Gold Earned
71,102
298
Minions Killed
226
0
Camps Cleared
2
1,084,843
Distance Traveled
1,098,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,860
989
28
2
0
199,906
0
W
Neith
14,944
1,150
20
2
0
198,143
0
W
Nu Wa
15,163
1,166
88
7
0
206,098
0
W
Odin
13,713
1,055
27
2
1
245,820
0
W
Susano
14,159
1,089
28
2
1
247,252
0
L
Cthulhu
13,226
1,017
62
5
0
232,468
0
W
Ah Puch
13,123
1,009
63
5
0
200,922
0
L
Khepri
13,750
1,058
19
1
0
216,283
0
L
Skadi
16,493
1,269
111
9
0
259,008
0
L
Jormungandr
13,439
1,034
78
6
0
177,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role