Player Matchup

Jormungandr
Jormungandr
Dragonkirito
Jormungandr
Level 7
God Stats
1W - 2L
1,456 SR
Queue Stats
2W - 6L
1,005 Elo+
Solo
Zeus
Zeus
ElPaPiJuan3498
Zeus
Level 28
God Stats
10W - 11L
1,385 SR
Queue Stats
87W - 100L
1,346 Elo+
Solo
Geb
Geb
KRT_Nout
Geb
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,191 Elo+
Party 2
Neith
Neith
chestermolstr
Neith
Level 20
God Stats
22W - 21L
1,397 SR
Queue Stats
22W - 27L
1,234 Elo+
Solo
Set
Set
tiago_br433
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,191 Elo+
Party 2
Team Averages
Level 13
1,448 SR
1,193 Elo+

VS

Team Averages
Level 17
1,411 SR
1,355 Elo+
Ares
Ares
Berrian521
Ares
Level 17
God Stats
15W - 11L
1,450 SR
Queue Stats
61W - 51L
1,306 Elo+
Party 1
Cupid
Cupid
PanicNugget
Cupid
Level 18
God Stats
48W - 43L
1,319 SR
Queue Stats
129W - 110L
1,284 Elo+
Party 1
Fenrir
Fenrir
SlayGoodby52
Fenrir
Level 7
God Stats
1W - 0L
1,231 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
UltraTubbyninja
Guan Yu
Level 22
God Stats
8W - 13L
1,528 SR
Queue Stats
129W - 109L
1,330 Elo+
Party 1
Merlin
Merlin
your boy jvlax
Merlin
Level 23
God Stats
20W - 11L
1,526 SR
Queue Stats
20W - 12L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dragonkirito
Jormungandr
16
3 / 2 / 5
10,364
864
4,664
20,226
12,533
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
5 / 8 / 5
11,214
935
16,815
14,763
4,033
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 1
8,968
747
0
2,027
860
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

17
2 / 5 / 4
11,144
929
13,689
19,357
8,307
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 0 / 1
8,931
744
261
86
28
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 7
11,120
927
4,200
6,666
4,971
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 1 / 9
10,785
899
12,407
10,127
4,505
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
16
1 / 7 / 10
10,415
868
10,444
10,792
7,608
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 2 / 5
12,068
1,006
11,480
13,590
8,157
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 0 / 6
12,188
1,016
15,040
8,818
3,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
10
Kills
17
17
Deaths
11
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
Jormungandr
Dragonkirito
Jormungandr
3
2
5
2.75
L
5
8
5
0.94
L
0
2
1
0.25
W
1
1
9
5.5
W
Fenrir
1
7
10
0.86
W
6
2
5
4.25
L
2
5
4
0.8
L
0
0
1
0.5
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,429
Damage
53,571
56,459
Taken
49,993
25,761
Mitigated
28,710
6,612
Healing
15,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,200
328
744
476
6,666
4,971
0
2,928
3,738
19,555
0
L
Jormungandr
Dragonkirito
Jormungandr
4,664
1,021
0
2,131
20,226
12,533
0
4,581
15,395
12,373
0
L
16,815
2,932
318
1,737
14,763
4,033
0
4,812
9,776
24,330
0
L
0
0
0
0
2,027
860
0
1,524
503
126
0
W
12,407
5,574
1,731
1,854
10,127
4,505
0
4,498
5,629
0
47,872
W
Fenrir
10,444
2,691
0
515
10,792
7,608
0
6,124
3,789
0
14,847
W
11,480
3,520
2,998
6,164
13,590
8,157
0
3,189
9,723
0
25,551
L
13,689
7,187
0
2,426
19,357
8,307
0
8,323
10,959
0
38,737
L
261
46
0
0
86
28
0
0
86
0
538
W
15,040
1,347
0
973
8,818
3,469
0
4,740
4,053
45,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,621
Gold Earned
56,576
87
Minions Killed
253
1
Camps Cleared
3
505,967
Distance Traveled
1,043,003
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,120
927
26
2
0
193,054
0
L
Jormungandr
10,364
864
16
1
0
141,862
0
L
Zeus
11,214
935
17
1
0
141,754
1
L
Geb
8,968
747
0
0
0
26,374
1
W
Cupid
10,785
899
92
8
0
207,135
0
W
Fenrir
10,415
868
13
1
0
186,340
0
W
Guan Yu
12,068
1,006
32
3
3
232,037
0
L
Neith
11,144
929
53
4
0
163,361
0
L
Set
8,931
744
1
0
1
32,616
0
W
Merlin
12,188
1,016
90
8
0
224,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role