Player Matchup

Merlin
Merlin
KidAiur
Merlin
Level 118
God Stats
6W - 4L
1,318 SR
Queue Stats
138W - 163L
1,522 Elo+
Party 3
Ares
Ares
SGASheppard
Ares
Level 145
God Stats
15W - 3L
1,781 SR
Queue Stats
413W - 398L
1,619 Elo+
Party 3
Yemoja
Yemoja
StairwaytoHaven
Yemoja
Level 158
God Stats
3W - 1L
1,718 SR
Queue Stats
201W - 158L
1,682 Elo+
Solo
Zeus
Zeus
givemethatbutt
Zeus
Level 129
God Stats
10W - 5L
1,568 SR
Queue Stats
385W - 311L
1,615 Elo+
Party 2
Fenrir
Fenrir
lastbeastalive
Fenrir
Level 145
God Stats
7W - 2L
1,827 SR
Queue Stats
392W - 334L
1,636 Elo+
Party 2
Team Averages
Level 139
1,642 SR
1,615 Elo+

VS

Team Averages
Level 152
1,602 SR
1,661 Elo+
Merlin
Merlin
Kelvin
Merlin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 27L
1,718 Elo+
Solo
Geb
Geb
Manolo7232
Geb
Level 158
God Stats
4W - 3L
1,621 SR
Queue Stats
393W - 295L
1,675 Elo+
Party 1
Cerberus
Cerberus
NicolasAragon
Cerberus
Level 146
God Stats
1W - 1L
1,817 SR
Queue Stats
91W - 80L
1,629 Elo+
Party 1
Bastet
Bastet
Oscarino
Bastet
Level 154
God Stats
1W - 4L
1,572 SR
Queue Stats
325W - 350L
1,573 Elo+
Solo
Yemoja
Yemoja
SPalms
Yemoja
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 80L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KidAiur
Merlin
19
2 / 1 / 13
11,520
640
15,720
8,399
3,817
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 1 / 12
13,979
777
17,420
21,345
22,865
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
0 / 1 / 18
12,197
678
8,501
16,537
17,411
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 3 / 9
12,415
690
27,833
12,580
5,635
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
6 / 6 / 6
13,180
732
14,390
24,324
21,502
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kelvin
Merlin
20
2 / 3 / 4
11,577
643
14,480
14,366
6,838
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 3 / 6
10,892
605
8,601
17,936
21,460
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
NicolasAragon
Cerberus
16
3 / 8 / 3
10,077
560
9,795
24,563
16,497
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Oscarino
Bastet
17
5 / 6 / 3
10,902
606
23,857
16,131
7,344
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
SPalms
Yemoja
18
0 / 2 / 6
10,040
558
5,128
15,798
13,017
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
33
22
Kills
11
12
Deaths
22
58
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
Kelvin
Merlin
2
3
4
1.33
W
Merlin
KidAiur
Merlin
2
1
13
8.5
L
1
3
6
1.33
L
Cerberus
NicolasAragon
Cerberus
3
8
3
0.56
L
Bastet
Oscarino
Bastet
5
6
3
1.08
W
8
1
12
14
L
Yemoja
SPalms
Yemoja
0
2
6
1.5
W
0
1
18
9
W
6
3
9
3.5
W
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,864
Damage
61,861
83,185
Taken
88,794
71,230
Mitigated
65,156
46,324
Healing
36,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Kelvin
Merlin
14,480
773
686
1,646
14,366
6,838
358
11,076
3,290
59,173
0
W
Merlin
KidAiur
Merlin
15,720
653
257
785
8,399
3,817
2,110
3,838
4,561
37,644
0
L
8,601
1,672
922
1,083
17,936
21,460
0
14,352
3,584
17,537
0
L
Cerberus
NicolasAragon
Cerberus
9,795
287
1,400
3,804
24,563
16,497
0
19,690
4,873
17,914
0
L
Bastet
Oscarino
Bastet
23,857
4,843
0
815
16,131
7,344
0
11,054
5,077
0
33,536
W
17,420
578
1,594
1,582
21,345
22,865
208
9,208
12,137
30,523
0
L
Yemoja
SPalms
Yemoja
5,128
995
19,061
7,293
15,798
13,017
0
13,302
2,496
12,003
0
W
8,501
1,678
25,730
7,835
16,537
17,411
782
6,878
9,659
17,797
0
W
27,833
1,332
2,831
875
12,580
5,635
2,032
4,747
7,833
67,724
0
W
14,390
2,898
1,371
3,464
24,324
21,502
344
13,333
10,848
0
24,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,291
Gold Earned
53,488
223
Minions Killed
184
0
Camps Cleared
0
1,516,292
Distance Traveled
1,500,283
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,577
643
100
6
0
277,943
7
W
Merlin
11,520
640
43
2
0
280,702
2
L
Geb
10,892
605
14
1
0
336,108
3
L
Cerberus
10,077
560
24
1
0
259,637
3
L
Bastet
10,902
606
30
2
0
317,900
0
W
Ares
13,979
777
19
1
0
345,003
1
L
Yemoja
10,040
558
16
1
0
308,695
1
W
Yemoja
12,197
678
32
2
0
274,699
1
W
Zeus
12,415
690
101
6
0
283,541
2
W
Fenrir
13,180
732
28
2
0
332,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role