Player Matchup

Merlin
Merlin
LuxRaiX
Merlin
Level 26
God Stats
9W - 10L
1,525 SR
Queue Stats
102W - 123L
1,357 Elo+
Party 2
Nemesis
Nemesis
Spydey
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,297 Elo+
Solo
Anhur
Anhur
WellWisher3
Anhur
Level 6
God Stats
1W - 2L
1,362 SR
Queue Stats
1W - 2L
1,357 Elo+
Solo
Cthulhu
Cthulhu
albusdicory
Cthulhu
Level 23
God Stats
4W - 5L
1,377 SR
Queue Stats
91W - 123L
1,264 Elo+
Party 2
Mercury
Mercury
battueur40
Mercury
Level 26
God Stats
9W - 5L
1,574 SR
Queue Stats
26W - 24L
1,466 Elo+
Solo
Team Averages
Level 18
1,468 SR
1,348 Elo+

VS

Team Averages
Level 7
1,546 SR
1,532 Elo+
Ra
Ra
Carlpro
Ra
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Chaosburned
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Fenrir
Fenrir
purokopyo
Fenrir
Level 6
God Stats
1W - 1L
1,732 SR
Queue Stats
1W - 2L
1,782 Elo+
Solo
Ares
Ares
是人民币
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,439 Elo+
Party 1
Bellona
Bellona
是啊锋哈
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LuxRaiX
Merlin
18
6 / 2 / 5
11,949
629
13,010
8,128
3,202
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Spydey
Nemesis
17
4 / 2 / 2
11,227
591
5,276
8,387
3,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

3
0 / 0 / 0
6,486
341
0
0
0
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

Cthulhu
albusdicory
Cthulhu
15
1 / 0 / 6
10,618
559
8,802
11,228
7,337
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
battueur40
Mercury
20
13 / 0 / 1
14,316
753
11,901
16,807
7,320
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 0
8,099
426
2,707
10,429
4,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 5 / 0
9,387
494
7,056
9,378
3,047
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
purokopyo
Fenrir
5
0 / 2 / 1
6,152
324
451
5,098
1,236
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
0 / 4 / 1
7,620
401
3,691
13,779
8,922
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
是啊锋哈
Bellona
9
0 / 6 / 0
6,829
359
3,216
15,863
11,940
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
24
Kills
4
4
Deaths
25
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
L
3
5
0
0.6
W
Merlin
LuxRaiX
Merlin
6
2
5
4.25
W
Nemesis
Spydey
Nemesis
4
2
2
2.5
W
0
0
0
0
W
Cthulhu
albusdicory
Cthulhu
1
0
6
4
W
Mercury
battueur40
Mercury
13
0
1
13.5
L
Fenrir
purokopyo
Fenrir
0
2
1
0.25
L
0
4
1
0.13
L
Bellona
是啊锋哈
Bellona
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,989
Damage
17,121
44,550
Taken
54,547
20,890
Mitigated
29,255
16,679
Healing
9,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,707
858
54
262
10,429
4,110
830
5,338
5,091
42,361
0
L
7,056
3,332
0
1,444
9,378
3,047
452
3,537
5,841
0
45,422
W
Merlin
LuxRaiX
Merlin
13,010
349
0
500
8,128
3,202
3,341
1,061
7,067
78,975
0
W
Nemesis
Spydey
Nemesis
5,276
2,679
0
2,620
8,387
3,031
2,240
1,794
6,593
259
48,433
W
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
albusdicory
Cthulhu
8,802
1,067
315
4,806
11,228
7,337
903
2,841
8,387
27,990
0
W
Mercury
battueur40
Mercury
11,901
8,243
0
8,438
16,807
7,320
6,985
702
16,105
0
146,173
L
Fenrir
purokopyo
Fenrir
451
307
0
2,810
5,098
1,236
0
125
4,973
0
15,952
L
3,691
313
258
1,031
13,779
8,922
0
5,669
8,110
18,028
0
L
Bellona
是啊锋哈
Bellona
3,216
814
262
3,243
15,863
11,940
15
7,324
8,539
0
19,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,596
Gold Earned
38,087
495
Minions Killed
261
0
Camps Cleared
0
1,421,868
Distance Traveled
1,129,897
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,099
426
84
4
0
257,727
1
L
Anhur
9,387
494
105
6
0
250,778
4
W
Merlin
11,949
629
141
7
0
331,206
0
W
Nemesis
11,227
591
100
5
0
350,955
3
W
Anhur
6,486
341
0
0
0
0
0
W
Cthulhu
10,618
559
43
2
0
300,659
2
W
Mercury
14,316
753
211
11
0
439,048
0
L
Fenrir
6,152
324
32
2
0
88,681
0
L
Ares
7,620
401
17
1
0
268,963
0
L
Bellona
6,829
359
23
1
0
263,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role