Player Matchup

Freya
Freya
Mouldy Vaseline
Freya
Level 17
God Stats
3W - 2L
1,211 SR
Queue Stats
20W - 19L
1,503 Elo+
Solo
Thor
Thor
Sark0
Thor
Level 27
God Stats
26W - 14L
1,717 SR
Queue Stats
129W - 92L
1,602 Elo+
Solo
Arachne
Arachne
Snizzleswatje
Arachne
Level 16
God Stats
8W - 4L
1,619 SR
Queue Stats
8W - 6L
1,476 Elo+
Party 1
Odin
Odin
mojofkingbobo
Odin
Level 16
God Stats
8W - 5L
1,569 SR
Queue Stats
8W - 6L
1,476 Elo+
Party 1
Cupid
Cupid
swagglord69
Cupid
Level 10
God Stats
7W - 2L
1,948 SR
Queue Stats
8W - 4L
1,564 Elo+
Party 1
Team Averages
Level 17
1,613 SR
1,524 Elo+

VS

Team Averages
Level 18
1,686 SR
1,535 Elo+
Neith
Neith
GibMirWiskas
Neith
Level 26
God Stats
6W - 3L
1,831 SR
Queue Stats
57W - 37L
1,651 Elo+
Solo
Hades
Hades
KocTuJIb
Hades
Level 13
God Stats
11W - 9L
1,898 SR
Queue Stats
152W - 138L
1,475 Elo+
Solo
Mercury
Mercury
Pbodi
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 80L
1,507 Elo+
Solo
Ymir
Ymir
RuthMalosso
Ymir
Level 11
God Stats
59W - 63L
1,500 SR
Queue Stats
175W - 189L
1,374 Elo+
Solo
Yemoja
Yemoja
Th3CAbr0k3n
Yemoja
Level 17
God Stats
3W - 2L
1,701 SR
Queue Stats
50W - 33L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 3
3,584
717
1,173
2,881
581
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
Sark0
Thor
5
0 / 0 / 0
3,620
724
432
2,244
545
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Arachne
6
0 / 0 / 0
3,588
718
139
1,081
271
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
1 / 1 / 0
3,723
745
1,126
2,344
955
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

6
3 / 0 / 1
4,012
802
2,023
1,614
325
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 1 / 0
3,538
708
1,733
1,928
437
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hades
KocTuJIb
Hades
1
0 / 0 / 0
987
197
0
0
0
Mercury
Pbodi
Mercury
5
1 / 0 / 0
3,758
752
1,391
2,775
598
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 2 / 2
3,213
643
572
2,484
783
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Yemoja
6
0 / 1 / 1
3,703
741
1,133
2,917
920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
3
3
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
Hades
KocTuJIb
Hades
0
0
0
0
W
0
2
3
0.75
L
Mercury
Pbodi
Mercury
1
0
0
1
L
0
2
2
0.5
W
Thor
Sark0
Thor
0
0
0
0
W
Arachne
0
0
0
0
L
Yemoja
0
1
1
0.5
W
1
1
0
1
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,893
Damage
4,829
10,164
Taken
10,104
2,677
Mitigated
2,738
4,513
Healing
3,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,733
1,055
0
1,050
1,928
437
0
426
1,502
0
8,839
L
Hades
KocTuJIb
Hades
0
0
0
0
0
0
0
0
0
0
0
W
1,173
664
0
1,045
2,881
581
0
459
2,422
9,409
0
L
Mercury
Pbodi
Mercury
1,391
904
0
1,217
2,775
598
0
0
2,750
0
13,726
L
572
358
0
0
2,484
783
0
747
1,737
3,887
0
W
Thor
Sark0
Thor
432
113
0
1,308
2,244
545
0
277
1,967
0
14,264
W
Arachne
139
139
0
506
1,081
271
0
0
1,081
0
7,184
L
Yemoja
1,133
249
174
846
2,917
920
0
0
2,792
15,122
0
W
1,126
174
0
875
2,344
955
0
801
1,543
0
4,442
W
2,023
1,288
211
568
1,614
325
0
168
1,446
0
10,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,527
Gold Earned
15,199
120
Minions Killed
77
0
Camps Cleared
0
505,610
Distance Traveled
375,460
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,538
708
18
4
0
83,626
1
L
Hades
987
197
0
0
0
0
0
W
Freya
3,584
717
21
4
0
98,602
2
L
Mercury
3,758
752
27
5
0
91,757
3
L
Ymir
3,213
643
7
1
0
111,196
0
W
Thor
3,620
724
36
7
0
99,659
2
W
Arachne
3,588
718
23
5
0
107,402
1
L
Yemoja
3,703
741
25
5
0
88,881
0
W
Odin
3,723
745
20
4
0
98,798
0
W
Cupid
4,012
802
20
4
0
101,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role