Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Akito Burrito
Ne Zha
Level 128
God Stats
18W - 23L
1,404 SR
Queue Stats
474W - 529L
1,494 Elo+
Party 2
Terra
Terra
Anjelico
Terra
Level 152
God Stats
10W - 14L
1,402 SR
Queue Stats
537W - 591L
1,423 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KillerAj 07
Ah Muzen Cab
Level 126
God Stats
3W - 5L
1,302 SR
Queue Stats
197W - 223L
1,454 Elo+
Party 2
Da Ji
Da Ji
TwistedDust
Da Ji
Level 142
God Stats
3W - 5L
1,781 SR
Queue Stats
160W - 158L
1,566 Elo+
Party 2
Team Averages
Level 139
1,478 SR
1,487 Elo+

VS

Team Averages
Level 122
1,528 SR
1,527 Elo+
Yemoja
Yemoja
JonnyManuvaz
Yemoja
Level 155
God Stats
1W - 1L
1,596 SR
Queue Stats
268W - 292L
1,433 Elo+
Party 1
Heimdallr
Heimdallr
Primeajen
Heimdallr
Level 148
God Stats
2W - 3L
1,515 SR
Queue Stats
139W - 126L
1,562 Elo+
Party 1
Izanami
Izanami
ScoopSnookems
Izanami
Level 157
God Stats
9W - 13L
1,195 SR
Queue Stats
1,003W - 989L
1,476 Elo+
Solo
Rama
Rama
Uncivilizd
Rama
Level 32
God Stats
2W - 0L
1,733 SR
Queue Stats
35W - 39L
1,618 Elo+
Solo
Ah Puch
Ah Puch
aka Weirdghost
Ah Puch
Level 118
God Stats
1W - 0L
1,602 SR
Queue Stats
27W - 17L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
4 / 9 / 11
10,291
686
16,338
18,255
22,439
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 6 / 8
10,395
693
13,481
15,054
6,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Anjelico
Terra
16
0 / 10 / 12
9,709
647
5,673
23,214
18,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
KillerAj 07
Ah Muzen Cab
20
6 / 8 / 8
12,645
843
17,503
18,376
7,867
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
10 / 8 / 7
11,374
758
11,969
15,783
6,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
19
4 / 2 / 26
11,647
776
4,528
14,534
16,157
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Primeajen
Heimdallr
18
6 / 6 / 17
11,250
750
17,263
17,162
8,085
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
20
15 / 5 / 12
13,466
898
22,171
15,985
6,927
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
8 / 7 / 16
11,954
797
16,747
16,252
6,500
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 5 / 19
11,564
771
17,106
13,176
4,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
129
25
Kills
39
41
Deaths
25
46
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
4
9
11
1.06
L
5
6
8
1.5
L
Terra
Anjelico
Terra
0
10
12
0.6
W
Yemoja
4
2
26
8.5
L
Ah Muzen Cab
KillerAj 07
Ah Muzen Cab
6
8
8
1.25
W
Heimdallr
Primeajen
Heimdallr
6
6
17
2.42
W
Izanami
15
5
12
4.2
L
10
8
7
1.69
W
8
7
16
2.29
W
6
5
19
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,964
Damage
77,815
90,682
Taken
77,109
62,028
Mitigated
42,551
25,763
Healing
29,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
16,338
2,345
122
934
18,255
22,439
184
3,439
14,816
26,797
0
L
13,481
1,710
0
2,437
15,054
6,396
232
3,860
11,194
0
28,081
L
Terra
Anjelico
Terra
5,673
291
7,354
6,961
23,214
18,382
61
6,093
17,121
11,974
0
W
Yemoja
4,528
994
12,433
5,356
14,534
16,157
191
3,955
10,403
10,196
0
L
Ah Muzen Cab
KillerAj 07
Ah Muzen Cab
17,503
9,068
621
3,784
18,376
7,867
1,259
4,369
14,007
0
36,408
W
Heimdallr
Primeajen
Heimdallr
17,263
6,784
2,221
1,719
17,162
8,085
1,017
4,180
12,807
0
35,698
W
Izanami
22,171
16,225
139
877
15,985
6,927
2,127
5,202
10,633
0
46,839
L
11,969
3,071
1,342
2,208
15,783
6,944
96
3,873
11,906
0
15,011
W
16,747
10,897
1,796
1,172
16,252
6,500
1,644
5,114
11,060
0
32,869
W
17,106
554
2,144
1,904
13,176
4,882
384
2,881
10,195
26,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,414
Gold Earned
59,881
137
Minions Killed
185
0
Camps Cleared
0
1,195,714
Distance Traveled
1,140,756
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,291
686
27
2
0
220,879
4
L
Ne Zha
10,395
693
22
1
0
251,174
2
L
Terra
9,709
647
18
1
0
220,677
0
W
Yemoja
11,647
776
9
1
0
251,830
0
L
Ah Muzen Cab
12,645
843
61
4
0
218,852
0
W
Heimdallr
11,250
750
34
2
0
229,271
2
W
Izanami
13,466
898
53
4
0
226,480
0
L
Da Ji
11,374
758
9
1
0
284,132
0
W
Rama
11,954
797
57
4
0
212,278
0
W
Ah Puch
11,564
771
32
2
0
220,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role