Player Matchup

Medusa
Medusa
JChrist2
Medusa
Level 96
God Stats
12W - 14L
1,585 SR
Queue Stats
184W - 152L
1,470 Elo+
Party 1
Horus
Horus
x The Moses x
Horus
Level 93
God Stats
31W - 33L
1,500 SR
Queue Stats
183W - 150L
1,473 Elo+
Party 1
Anubis
Anubis
xCHAOTICxINTENT
Anubis
Level 69
God Stats
59W - 37L
1,627 SR
Queue Stats
162W - 158L
1,502 Elo+
Party 1
Team Averages
Level 86
1,571 SR
1,482 Elo+

VS

Team Averages
Level 63
1,496 SR
1,352 Elo+
Cthulhu
Cthulhu
InRuinsKF
Cthulhu
Level 44
God Stats
1W - 3L
1,538 SR
Queue Stats
14W - 15L
1,487 Elo+
Solo
Da Ji
Da Ji
mazinga330
Da Ji
Level 47
God Stats
33W - 36L
1,425 SR
Queue Stats
94W - 124L
1,176 Elo+
Solo
Anubis
Anubis
xxTerremottoxx
Anubis
Level 99
God Stats
0W - 4L
1,524 SR
Queue Stats
17W - 19L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JChrist2
Medusa
13
6 / 2 / 15
9,453
788
12,999
7,849
2,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
11 / 1 / 12
10,379
865
9,996
12,278
9,725
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
7 / 3 / 14
9,786
816
8,574
7,314
3,264
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
InRuinsKF
Cthulhu
11
5 / 6 / 1
8,677
723
9,048
15,068
5,729
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
10
0 / 9 / 3
7,166
597
4,255
12,551
2,755
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 9 / 1
7,335
611
5,502
10,294
2,853
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
11
24
Kills
6
6
Deaths
24
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
InRuinsKF
Cthulhu
5
6
1
0.92
W
Medusa
JChrist2
Medusa
6
2
15
6.75
L
Da Ji
0
9
3
0.17
W
11
1
12
17
W
7
3
14
4.67
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,569
Damage
18,805
27,441
Taken
37,913
15,703
Mitigated
11,337
10,476
Healing
4,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
InRuinsKF
Cthulhu
9,048
424
155
1,070
15,068
5,729
0
3,036
11,772
21,761
0
W
Medusa
JChrist2
Medusa
12,999
5,140
0
2,065
7,849
2,714
1,636
3,921
3,928
0
51,546
L
Da Ji
4,255
746
294
1,646
12,551
2,755
0
3,475
8,951
0
12,494
W
9,996
3,293
764
5,218
12,278
9,725
986
5,653
6,458
0
13,753
W
8,574
363
0
2,429
7,314
3,264
638
4,979
2,335
30,624
0
L
5,502
269
0
1,513
10,294
2,853
193
2,166
7,903
32,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,618
Gold Earned
23,178
120
Minions Killed
105
0
Camps Cleared
0
643,034
Distance Traveled
533,248
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,677
723
32
3
0
178,571
1
W
Medusa
9,453
788
65
5
0
213,599
0
L
Da Ji
7,166
597
18
2
0
184,752
4
W
Horus
10,379
865
4
0
0
237,526
1
W
Anubis
9,786
816
51
4
0
191,909
1
L
Anubis
7,335
611
55
5
0
169,925
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role