Player Matchup

Medusa
Medusa
Diamond IV
Royal_Deathgod
Medusa
Diamond IV
Level 160
God Stats
9W - 3L
1,918 SR
Queue Stats
547W - 438L
2,054 MMR
Party 1
Zeus
Zeus
Platinum II
Royal_GGMorrow
Zeus
Platinum II
Level 146
God Stats
19W - 10L
1,582 SR
Queue Stats
557W - 401L
1,849 MMR
Party 1
Olorun
Olorun
Platinum I
ThunderGodKush
Olorun
Platinum I
Level 124
God Stats
19W - 7L
1,720 SR
Queue Stats
171W - 144L
1,880 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,740 SR
1,928 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,586 SR
1,763 MMR
Sol
Sol
Gold I
 
Sol
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Goobermayn
Nu Wa
Platinum V
Level 139
God Stats
64W - 54L
1,656 SR
Queue Stats
284W - 332L
1,914 MMR
Solo
Cupid
Cupid
Platinum II
yerboynick
Cupid
Platinum II
Level 116
God Stats
52W - 49L
1,601 SR
Queue Stats
176W - 214L
1,874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 6
8,038
804
7,613
6,324
1,937
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 3 / 7
7,918
792
5,441
6,121
1,791
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
5 / 2 / 6
8,220
822
5,242
6,221
2,132
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
Baba YagaPersephoneAphroditeCthulhuChaac

VS

Bans
RatatoskrKumbhakarnaNikeSobekYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 4 / 0
6,420
642
419
6,306
1,550
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
11
3 / 3 / 5
8,155
816
7,569
8,826
2,352
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
12
5 / 7 / 2
8,723
872
3,985
10,941
3,380
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
12
Kills
8
8
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
L
Nu Wa
3
3
5
1.83
W
4
3
6
2.33
W
3
3
7
2.17
W
5
2
6
4
L
Cupid
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,296
Damage
11,973
18,666
Taken
26,073
5,860
Mitigated
7,282
4,697
Healing
5,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
419
155
0
1,699
6,306
1,550
0
1,414
4,892
31,129
0
L
Nu Wa
7,569
3,080
222
891
8,826
2,352
48
5,032
3,794
29,542
0
W
7,613
3,049
0
481
6,324
1,937
1,733
3,245
3,079
0
37,181
W
5,441
318
0
525
6,121
1,791
637
2,683
3,438
32,058
0
W
5,242
3,524
1,033
2,658
6,221
2,132
1,201
2,068
4,153
25,159
0
L
Cupid
3,985
2,496
36
2,503
10,941
3,380
0
4,421
6,520
0
32,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,176
Gold Earned
23,298
147
Minions Killed
136
0
Camps Cleared
0
525,646
Distance Traveled
471,788
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,420
642
45
5
0
141,193
1
L
Nu Wa
8,155
816
34
3
0
178,682
3
W
Medusa
8,038
804
49
5
0
173,445
1
W
Zeus
7,918
792
54
5
0
166,207
0
W
Olorun
8,220
822
44
4
0
185,994
2
L
Cupid
8,723
872
57
6
0
151,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role