Player Matchup

Cupid
Cupid
Hydr5432
Cupid
Level 14
God Stats
10W - 17L
1,234 SR
Queue Stats
52W - 82L
1,212 Elo+
Party 1
Vamana
Vamana
Jaimenso
Vamana
Level 18
God Stats
11W - 5L
1,425 SR
Queue Stats
34W - 46L
1,246 Elo+
Solo
Scylla
Scylla
Octaviomessi100
Scylla
Level 23
God Stats
37W - 24L
1,600 SR
Queue Stats
71W - 57L
1,314 Elo+
Solo
Rama
Rama
kirito5923
Rama
Level 6
God Stats
11W - 25L
1,566 SR
Queue Stats
17W - 33L
1,257 Elo+
Party 1
Jing Wei
Jing Wei
sasuke19959
Jing Wei
Level 25
God Stats
4W - 1L
1,566 SR
Queue Stats
232W - 235L
1,316 Elo+
Party 1
Team Averages
Level 17
1,478 SR
1,269 Elo+

VS

Team Averages
Level 14
1,489 SR
1,279 Elo+
Cerberus
Cerberus
AngryAngel3791
Cerberus
Level 17
God Stats
25W - 25L
1,607 SR
Queue Stats
62W - 86L
1,315 Elo+
Solo
Jormungandr
Jormungandr
Call--Me--Dog
Jormungandr
Level 15
God Stats
0W - 4L
1,280 SR
Queue Stats
14W - 17L
1,269 Elo+
Solo
Da Ji
Da Ji
Damiansisimo
Da Ji
Level 13
God Stats
4W - 6L
1,549 SR
Queue Stats
9W - 28L
1,216 Elo+
Solo
Medusa
Medusa
ICantFindMyAcog
Medusa
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 128L
1,291 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Spartimus8862
Ah Muzen Cab
Level 11
God Stats
7W - 8L
1,510 SR
Queue Stats
55W - 43L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Hydr5432
Cupid
20
3 / 0 / 12
14,478
852
5,312
11,522
9,750
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Vamana
Jaimenso
Vamana
20
5 / 4 / 14
16,471
969
19,200
35,266
43,618
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
7 / 0 / 12
16,332
961
31,627
10,948
5,981
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
10 / 4 / 11
16,402
965
40,319
19,681
10,074
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jing Wei
sasuke19959
Jing Wei
20
3 / 1 / 11
14,449
850
9,063
19,172
9,208
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

78

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
2 / 4 / 3
14,528
855
14,753
24,460
22,526
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Call--Me--Dog
Jormungandr
20
1 / 4 / 7
14,954
880
14,690
24,994
20,145
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
0 / 10 / 3
13,268
780
2,268
23,434
10,770
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

19
4 / 7 / 1
14,275
840
25,076
21,625
9,535
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Spartimus8862
Ah Muzen Cab
20
2 / 3 / 5
15,235
896
32,681
17,586
8,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
28
28
Kills
9
9
Deaths
28
60
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
4
3
0.88
L
Jormungandr
Call--Me--Dog
Jormungandr
1
4
7
1.13
L
0
10
3
0.15
W
Cupid
Hydr5432
Cupid
3
0
12
9
L
4
7
1
0.64
W
Vamana
Jaimenso
Vamana
5
4
14
3
W
7
0
12
13
L
Ah Muzen Cab
Spartimus8862
Ah Muzen Cab
2
3
5
1.5
W
10
4
11
3.88
W
Jing Wei
sasuke19959
Jing Wei
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,521
Damage
89,468
96,589
Taken
112,099
78,631
Mitigated
71,116
15,205
Healing
15,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
14,753
423
0
3,945
24,460
22,526
0
7,125
16,715
39,963
0
L
Jormungandr
Call--Me--Dog
Jormungandr
14,690
4,047
0
5,563
24,994
20,145
0
8,587
16,182
70,011
0
L
2,268
788
0
0
23,434
10,770
0
3,841
18,905
0
9,406
W
Cupid
Hydr5432
Cupid
5,312
3,200
0
0
11,522
9,750
0
2,145
9,377
0
9,798
L
25,076
15,192
0
0
21,625
9,535
0
5,180
16,420
0
35,596
W
Vamana
Jaimenso
Vamana
19,200
7,466
0
7,391
35,266
43,618
0
15,823
19,443
0
87,144
W
31,627
615
219
3,657
10,948
5,981
0
2,792
8,156
58,323
0
L
Ah Muzen Cab
Spartimus8862
Ah Muzen Cab
32,681
12,028
450
5,953
17,586
8,140
0
6,136
11,375
0
76,477
W
40,319
30,566
0
3,938
19,681
10,074
0
5,885
13,796
0
55,733
W
Jing Wei
sasuke19959
Jing Wei
9,063
5,829
0
0
19,172
9,208
0
2,798
16,374
0
21,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,132
Gold Earned
72,260
356
Minions Killed
366
6
Camps Cleared
7
1,658,284
Distance Traveled
1,401,124
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
14,528
855
98
6
0
341,536
0
L
Jormungandr
14,954
880
137
8
2
275,669
0
L
Da Ji
13,268
780
12
1
1
231,268
0
W
Cupid
14,478
852
7
0
0
329,753
1
L
Medusa
14,275
840
22
1
2
261,128
0
W
Vamana
16,471
969
186
11
2
340,883
0
W
Scylla
16,332
961
73
4
1
269,169
1
L
Ah Muzen Cab
15,235
896
97
6
2
291,523
0
W
Rama
16,402
965
40
2
0
300,199
0
W
Jing Wei
14,449
850
50
3
3
418,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role