Player Matchup

Da Ji
Da Ji
Exhaustionn
Da Ji
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,481 Elo+
Solo
Merlin
Merlin
JAAP1016
Merlin
Level 75
God Stats
5W - 2L
1,651 SR
Queue Stats
348W - 385L
1,547 Elo+
Solo
Sun Wukong
Sun Wukong
Nyzho
Sun Wukong
Level 83
God Stats
4W - 3L
1,420 SR
Queue Stats
70W - 79L
1,534 Elo+
Solo
Team Averages
Level 80
1,524 SR
1,520 Elo+

VS

Team Averages
Level 137
1,505 SR
1,535 Elo+
Olorun
Olorun
AkaneMio
Olorun
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
484W - 432L
1,582 Elo+
Solo
Chaac
Chaac
KilrCali
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MonoSape
Fenrir
Level 158
God Stats
24W - 19L
1,516 SR
Queue Stats
139W - 172L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 13 / 6
17,542
675
29,368
32,213
23,477
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
JAAP1016
Merlin
20
7 / 8 / 7
17,626
678
21,828
23,342
8,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Nyzho
Sun Wukong
19
1 / 7 / 15
15,403
592
25,469
33,268
34,830
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AkaneMio
Olorun
19
2 / 11 / 17
16,111
620
17,609
33,886
13,711
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
KilrCali
Chaac
20
10 / 2 / 16
17,977
691
34,184
34,518
42,660
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
MonoSape
Fenrir
20
16 / 6 / 8
19,062
733
23,926
27,942
24,710
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
69
19
Kills
28
28
Deaths
19
28
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Olorun
AkaneMio
Olorun
2
11
17
0.95
L
11
13
6
1.08
L
Merlin
JAAP1016
Merlin
7
8
7
1.31
W
Chaac
KilrCali
Chaac
10
2
16
9
W
Fenrir
MonoSape
Fenrir
16
6
8
3.33
L
Sun Wukong
Nyzho
Sun Wukong
1
7
15
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,665
Damage
75,719
88,823
Taken
96,346
66,688
Mitigated
81,081
9,648
Healing
43,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AkaneMio
Olorun
17,609
8,970
2,776
15,592
33,886
13,711
2,334
5,781
27,476
111,471
0
L
29,368
9,200
0
1,487
32,213
23,477
0
8,775
22,969
0
58,677
L
Merlin
JAAP1016
Merlin
21,828
1,303
0
4,736
23,342
8,381
339
1,981
20,911
101,338
0
W
Chaac
KilrCali
Chaac
34,184
5,778
0
19,682
34,518
42,660
699
10,682
23,336
844
99,629
W
Fenrir
MonoSape
Fenrir
23,926
4,909
0
5,919
27,942
24,710
1,565
6,470
20,895
0
102,654
L
Sun Wukong
Nyzho
Sun Wukong
25,469
6,717
0
3,425
33,268
34,830
1,005
7,767
24,708
1,599
85,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,571
Gold Earned
53,150
277
Minions Killed
296
0
Camps Cleared
0
1,241,644
Distance Traveled
1,398,030
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
16,111
620
118
5
0
402,795
1
L
Da Ji
17,542
675
47
2
0
368,144
2
L
Merlin
17,626
678
138
5
0
432,583
4
W
Chaac
17,977
691
91
4
0
510,944
2
W
Fenrir
19,062
733
87
3
0
484,291
0
L
Sun Wukong
15,403
592
92
4
0
440,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role