Player Matchup

Neith
Neith
Gold III
Flurb
Neith
Gold III
Level 119
God Stats
31W - 23L
1,611 SR
Queue Stats
103W - 77L
1,638 MMR
Party 1
Sylvanus
Sylvanus
Platinum V
Gh0stFaceKilah
Sylvanus
Platinum V
Level 145
God Stats
2W - 6L
1,465 SR
Queue Stats
354W - 348L
1,793 MMR
Party 1
Janus
Janus
Platinum V
Hun Battz
Janus
Platinum V
Level 45
God Stats
1W - 5L
1,370 SR
Queue Stats
165W - 125L
1,993 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 103
1,482 SR
1,808 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,630 SR
2,019 MMR
Hou Yi
Hou Yi
Masters
I Shoot Buckets
Hou Yi
Masters
Level 108
God Stats
20W - 22L
1,696 SR
Queue Stats
169W - 147L
2,460 MMR
Solo
Discordia
Discordia
Platinum III
ToneeTales
Discordia
Platinum III
Level 113
God Stats
14W - 15L
1,564 SR
Queue Stats
91W - 108L
1,824 MMR
Solo
Chang'e
Chang'e
Gold IV
iMadeThePlumbus
Chang'e
Gold IV
Level 149
God Stats
4W - 2L
1,629 SR
Queue Stats
7W - 3L
1,772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Flurb
Neith
18
5 / 4 / 10
13,556
713
14,622
15,613
6,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
17
4 / 6 / 12
12,782
673
9,374
25,898
35,136
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Hun Battz
Janus
17
10 / 9 / 6
14,398
758
14,037
15,924
4,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
PersephoneSobekKumbhakarnaAphrodite

VS

Bans
HelCthulhuBacchusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 8 / 5
15,076
793
26,013
17,544
6,441
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
ToneeTales
Discordia
18
4 / 4 / 8
13,006
685
15,054
13,533
4,555
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
3 / 8 / 8
12,263
645
9,259
17,878
6,064
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
40
19
Kills
19
19
Deaths
20
28
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
Flurb
Neith
5
4
10
2.5
L
Sylvanus
4
6
12
1.67
L
Janus
Hun Battz
Janus
10
9
6
1.44
W
12
8
5
1.81
W
Discordia
ToneeTales
Discordia
4
4
8
2
W
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,033
Damage
50,326
57,435
Taken
48,955
45,644
Mitigated
17,060
19,106
Healing
15,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Flurb
Neith
14,622
3,220
0
3,287
15,613
6,406
1,923
9,842
5,771
0
67,678
L
Sylvanus
9,374
1,218
5,127
9,046
25,898
35,136
32
9,229
16,669
15,558
0
L
Janus
Hun Battz
Janus
14,037
330
0
1,646
15,924
4,102
0
5,270
10,654
59,058
0
W
26,013
13,580
0
2,283
17,544
6,441
2,057
7,613
9,556
0
92,724
W
Discordia
ToneeTales
Discordia
15,054
582
162
4,336
13,533
4,555
520
6,174
7,181
75,253
0
W
9,259
339
1,695
6,918
17,878
6,064
0
8,882
8,739
32,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,736
Gold Earned
40,345
195
Minions Killed
272
0
Camps Cleared
0
962,746
Distance Traveled
951,330
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,556
713
101
5
0
329,410
0
L
Sylvanus
12,782
673
6
0
0
308,568
2
L
Janus
14,398
758
88
5
0
324,768
0
W
Hou Yi
15,076
793
109
6
0
298,007
4
W
Discordia
13,006
685
127
7
0
336,775
0
W
Chang'e
12,263
645
36
2
0
316,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role