Player Matchup

Neith
Neith
Bl4ckS2p3rm
Neith
Level 16
God Stats
3W - 2L
1,686 SR
Queue Stats
41W - 36L
1,422 Elo+
Solo
Cthulhu
Cthulhu
Blackcit
Cthulhu
Level 12
God Stats
6W - 15L
1,743 SR
Queue Stats
69W - 80L
1,521 Elo+
Solo
Sol
Sol
CryingPangolin
Sol
Level 18
God Stats
9W - 5L
1,551 SR
Queue Stats
48W - 54L
1,398 Elo+
Solo
Sun Wukong
Sun Wukong
Spookspm
Sun Wukong
Level 29
God Stats
1W - 3L
1,531 SR
Queue Stats
4W - 10L
1,415 Elo+
Solo
Thanatos
Thanatos
罪恶猪头肉
Thanatos
Level 13
God Stats
0W - 3L
1,315 SR
Queue Stats
11W - 9L
1,419 Elo+
Solo
Team Averages
Level 18
1,565 SR
1,435 Elo+

VS

Team Averages
Level 39
1,570 SR
1,454 Elo+
Merlin
Merlin
DanielPS
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
IAmTheJester
Kali
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 33L
1,468 Elo+
Solo
Olorun
Olorun
LynxsNight
Olorun
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TrelNips
Cthulhu
Level 17
God Stats
3W - 3L
1,848 SR
Queue Stats
17W - 30L
1,300 Elo+
Solo
Guan Yu
Guan Yu
ñiñorata1234
Guan Yu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 3
9,166
458
13,790
17,117
5,609
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Blackcit
Cthulhu
1
0 / 0 / 0
5,308
265
0
0
0
15
4 / 4 / 1
9,274
464
11,733
16,266
5,778
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
Spookspm
Sun Wukong
13
1 / 5 / 1
8,427
421
6,400
19,865
14,819
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
12
2 / 7 / 4
8,510
426
3,490
12,678
3,855
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DanielPS
Merlin
16
2 / 3 / 6
11,297
565
15,472
9,410
3,497
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
9 / 2 / 4
13,701
685
10,692
20,892
12,717
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
LynxsNight
Olorun
18
5 / 1 / 5
11,760
588
11,614
14,517
6,247
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
TrelNips
Cthulhu
14
2 / 4 / 7
9,607
480
8,682
16,485
11,804
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
3 / 2 / 3
10,751
538
7,512
13,810
11,789
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
11
Kills
21
22
Deaths
12
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
L
Cthulhu
Blackcit
Cthulhu
0
0
0
0
L
4
4
1
1.13
W
Merlin
DanielPS
Merlin
2
3
6
1.67
W
9
2
4
5.5
W
Olorun
LynxsNight
Olorun
5
1
5
7.5
L
Sun Wukong
Spookspm
Sun Wukong
1
5
1
0.3
W
Cthulhu
TrelNips
Cthulhu
2
4
7
1.38
W
3
2
3
2.25
L
Thanatos
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,413
Damage
53,972
65,926
Taken
75,114
30,061
Mitigated
46,054
18,127
Healing
31,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,790
5,856
0
4,645
17,117
5,609
0
12,532
4,110
0
57,118
L
Cthulhu
Blackcit
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
11,733
3,865
0
6,874
16,266
5,778
0
9,780
6,411
56,448
0
W
Merlin
DanielPS
Merlin
15,472
617
0
506
9,410
3,497
890
2,573
6,837
84,291
0
W
10,692
7,429
0
13,424
20,892
12,717
77
4,521
16,321
0
108,216
W
Olorun
LynxsNight
Olorun
11,614
8,277
1,652
9,541
14,517
6,247
8,775
2,069
12,423
78,041
0
L
Sun Wukong
Spookspm
Sun Wukong
6,400
1,892
0
2,850
19,865
14,819
144
4,753
14,487
0
45,045
W
Cthulhu
TrelNips
Cthulhu
8,682
75
0
2,315
16,485
11,804
321
1,521
14,944
35,351
0
W
7,512
1,861
825
3,442
13,810
11,789
992
1,049
12,311
0
40,573
L
Thanatos
3,490
1,117
0
3,758
12,678
3,855
62
8,053
4,525
0
26,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,685
Gold Earned
57,116
337
Minions Killed
539
0
Camps Cleared
0
1,350,698
Distance Traveled
1,897,687
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,166
458
92
5
0
316,753
4
L
Cthulhu
5,308
265
0
0
0
0
0
L
Sol
9,274
464
105
5
0
318,049
0
W
Merlin
11,297
565
140
7
0
375,298
1
W
Kali
13,701
685
141
7
0
404,872
1
W
Olorun
11,760
588
134
7
0
358,812
1
L
Sun Wukong
8,427
421
80
4
0
365,941
0
W
Cthulhu
9,607
480
47
2
0
382,362
2
W
Guan Yu
10,751
538
77
4
0
376,343
3
L
Thanatos
8,510
426
60
3
0
349,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role