Player Matchup

Cthulhu
Cthulhu
FLAME ASHWIN
Cthulhu
Level 26
God Stats
5W - 2L
1,732 SR
Queue Stats
25W - 32L
1,351 Elo+
Party 1
Izanami
Izanami
HoneyBunBun94
Izanami
Level 108
God Stats
9W - 7L
1,546 SR
Queue Stats
32W - 46L
1,368 Elo+
Party 1
Merlin
Merlin
Piyipe
Merlin
Level 18
God Stats
3W - 12L
1,319 SR
Queue Stats
23W - 40L
1,107 Elo+
Solo
Team Averages
Level 51
1,532 SR
1,275 Elo+

VS

Team Averages
Level 23
1,471 SR
1,227 Elo+
Sol
Sol
D10SLEX
Sol
Level 11
God Stats
1W - 1L
1,354 SR
Queue Stats
1W - 1L
958 Elo+
Solo
Pele
Pele
SumLoudDarg
Pele
Level 23
God Stats
7W - 6L
1,662 SR
Queue Stats
55W - 60L
1,390 Elo+
Party 2
Bellona
Bellona
zDOPEYzBLUEz
Bellona
Level 36
God Stats
14W - 18L
1,397 SR
Queue Stats
38W - 52L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FLAME ASHWIN
Cthulhu
14
2 / 8 / 4
13,389
609
5,431
29,265
37,118
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
14
1 / 8 / 4
12,611
573
9,244
18,775
5,040
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Piyipe
Merlin
15
3 / 7 / 1
13,065
594
16,692
17,924
3,798
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
6
0 / 2 / 2
10,405
473
1,798
3,181
999
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
18 / 2 / 5
17,296
786
35,893
26,921
22,360
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
zDOPEYzBLUEz
Bellona
19
5 / 2 / 12
14,786
672
10,720
18,683
16,714
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
6
Kills
23
23
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
0
2
2
0.5
L
Cthulhu
FLAME ASHWIN
Cthulhu
2
8
4
0.5
L
Izanami
1
8
4
0.38
L
Merlin
Piyipe
Merlin
3
7
1
0.5
W
18
2
5
10.25
W
Bellona
zDOPEYzBLUEz
Bellona
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,367
Damage
48,411
65,964
Taken
48,785
45,956
Mitigated
40,073
9,564
Healing
14,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
1,798
577
0
270
3,181
999
0
2,178
1,003
5,638
0
L
Cthulhu
FLAME ASHWIN
Cthulhu
5,431
670
1,000
3,327
29,265
37,118
402
1,939
27,326
31,829
0
L
Izanami
9,244
5,750
1,300
2,869
18,775
5,040
3,795
499
18,276
0
81,696
L
Merlin
Piyipe
Merlin
16,692
719
0
1,068
17,924
3,798
645
431
17,493
52,387
0
W
35,893
9,619
0
12,670
26,921
22,360
3,227
11,417
15,504
0
156,883
W
Bellona
zDOPEYzBLUEz
Bellona
10,720
3,165
0
1,696
18,683
16,714
361
8,823
9,860
0
52,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,065
Gold Earned
42,487
201
Minions Killed
241
0
Camps Cleared
0
1,026,529
Distance Traveled
929,925
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,405
473
9
0
0
85,180
0
L
Cthulhu
13,389
609
31
1
0
340,266
0
L
Izanami
12,611
573
98
4
0
312,118
2
L
Merlin
13,065
594
72
3
0
374,145
0
W
Pele
17,296
786
176
8
0
423,633
0
W
Bellona
14,786
672
56
3
0
421,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role