Player Matchup

Horus
Horus
AARITZZ 20
Horus
Level 10
God Stats
0W - 2L
1,261 SR
Queue Stats
0W - 3L
1,048 Elo+
Solo
The Morrigan
The Morrigan
ass4ssincreed13
The Morrigan
Level 35
God Stats
12W - 18L
1,344 SR
Queue Stats
279W - 269L
1,256 Elo+
Party 1
Fenrir
Fenrir
jenningsjz24
Fenrir
Level 26
God Stats
2W - 3L
1,571 SR
Queue Stats
24W - 36L
1,147 Elo+
Party 1
Heimdallr
Heimdallr
nktvc
Heimdallr
Level 29
God Stats
26W - 24L
1,421 SR
Queue Stats
60W - 68L
1,250 Elo+
Party 1
Nu Wa
Nu Wa
trinicapri
Nu Wa
Level 22
God Stats
113W - 72L
1,878 SR
Queue Stats
257W - 249L
1,250 Elo+
Party 1
Team Averages
Level 24
1,495 SR
1,190 Elo+

VS

Team Averages
Level 15
1,533 SR
1,241 Elo+
Arachne
Arachne
KoD-ItsKevin297
Arachne
Level 26
God Stats
21W - 21L
1,572 SR
Queue Stats
286W - 347L
1,265 Elo+
Solo
Cthulhu
Cthulhu
Mhm Okay
Cthulhu
Level 16
God Stats
1W - 1L
1,752 SR
Queue Stats
8W - 7L
1,551 Elo+
Party 2
Nemesis
Nemesis
NandG0323
Nemesis
Level 20
God Stats
9W - 6L
1,339 SR
Queue Stats
36W - 51L
1,246 Elo+
Solo
Ares
Ares
TeriyakiFK
Ares
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,201 Elo+
Solo
Chang'e
Chang'e
muffinmayne88
Chang'e
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 8L
943 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
0 / 12 / 3
7,474
340
4,731
19,822
9,551
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Morrigan
ass4ssincreed13
The Morrigan
16
6 / 6 / 0
10,131
461
12,706
14,615
5,238
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
11
2 / 12 / 1
7,916
360
8,204
21,748
10,955
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heimdallr
nktvc
Heimdallr
14
2 / 10 / 0
9,122
415
10,525
17,883
6,516
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
14
0 / 8 / 3
8,629
392
8,727
12,356
3,495
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 1 / 10
12,889
586
12,519
16,693
7,038
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Mhm Okay
Cthulhu
15
5 / 3 / 15
11,311
514
14,692
16,890
19,817
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
NandG0323
Nemesis
16
11 / 3 / 5
12,370
562
12,419
13,733
8,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 4 / 12
12,525
569
8,311
18,959
15,925
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
20
12 / 1 / 4
14,003
637
19,381
17,966
8,028
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
92
10
Kills
46
48
Deaths
12
7
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Horus
0
12
3
0.13
W
11
1
10
16
W
Cthulhu
Mhm Okay
Cthulhu
5
3
15
4.17
W
Nemesis
NandG0323
Nemesis
11
3
5
4.5
W
7
4
12
3.25
L
The Morrigan
ass4ssincreed13
The Morrigan
6
6
0
1
L
Fenrir
2
12
1
0.21
W
Chang'e
12
1
4
14
L
Heimdallr
nktvc
Heimdallr
2
10
0
0.2
L
Nu Wa
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,893
Damage
67,322
86,424
Taken
84,241
35,755
Mitigated
58,837
9,788
Healing
25,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
4,731
2,686
272
1,625
19,822
9,551
406
9,000
10,795
0
22,551
W
12,519
9,100
0
8,073
16,693
7,038
543
3,266
12,635
0
74,675
W
Cthulhu
Mhm Okay
Cthulhu
14,692
237
0
1,416
16,890
19,817
508
2,441
14,424
46,726
0
W
Nemesis
NandG0323
Nemesis
12,419
8,057
0
1,186
13,733
8,029
8,721
3,834
9,874
0
55,166
W
8,311
1,340
0
165
18,959
15,925
1,604
5,008
13,951
30,017
0
L
The Morrigan
ass4ssincreed13
The Morrigan
12,706
3,787
56
2,423
14,615
5,238
104
8,013
6,577
52,338
991
L
Fenrir
8,204
1,805
0
2,051
21,748
10,955
0
11,483
9,988
0
38,080
W
Chang'e
19,381
553
5,399
9,354
17,966
8,028
1,231
7,755
10,211
126,859
0
L
Heimdallr
nktvc
Heimdallr
10,525
7,474
436
1,125
17,883
6,516
247
8,809
8,624
0
51,905
L
Nu Wa
8,727
1,851
345
1,455
12,356
3,495
1,377
4,225
8,056
48,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,272
Gold Earned
63,098
317
Minions Killed
496
0
Camps Cleared
0
1,546,535
Distance Traveled
2,147,238
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,474
340
38
2
0
250,736
0
W
Arachne
12,889
586
99
5
0
468,951
3
W
Cthulhu
11,311
514
66
3
0
472,484
0
W
Nemesis
12,370
562
90
4
0
406,963
0
W
Ares
12,525
569
34
2
0
400,475
2
L
The Morrigan
10,131
461
87
4
0
315,355
0
L
Fenrir
7,916
360
52
2
0
351,731
0
W
Chang'e
14,003
637
207
9
0
398,365
2
L
Heimdallr
9,122
415
91
4
0
287,973
0
L
Nu Wa
8,629
392
49
2
0
340,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role