Player Matchup

Cthulhu
Cthulhu
Ludachristian15
Cthulhu
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 34L
1,295 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Wheelrim
Ah Muzen Cab
Level 9
God Stats
1W - 0L
1,463 SR
Queue Stats
8W - 11L
1,625 Elo+
Solo
Pele
Pele
lunacalypzo
Pele
Level 5
God Stats
23W - 27L
1,723 SR
Queue Stats
91W - 102L
1,248 Elo+
Party 1
Team Averages
Level 10
1,562 SR
1,389 Elo+

VS

Team Averages
Level 15
1,567 SR
1,620 Elo+
Chaac
Chaac
 
Chaac
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Shinu_49
Fenrir
Level 13
God Stats
1W - 2L
1,701 SR
Queue Stats
17W - 10L
1,673 Elo+
Party 2
Yemoja
Yemoja
Zuumi-_
Yemoja
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 9 / 6
21,884
782
36,048
35,663
50,337
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Wheelrim
Ah Muzen Cab
20
4 / 9 / 10
18,585
664
33,770
23,322
8,737
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 16 / 6
16,054
573
15,194
30,191
16,593
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
17 / 6 / 10
19,858
709
35,152
40,349
37,637
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Shinu_49
Fenrir
20
14 / 4 / 13
20,196
721
23,400
35,127
24,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Yemoja
Zuumi-_
Yemoja
20
3 / 8 / 18
17,091
610
14,851
28,414
26,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
75
18
Kills
34
34
Deaths
18
22
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
17
6
10
3.67
W
11
9
6
1.56
L
Fenrir
Shinu_49
Fenrir
14
4
13
5.13
W
Ah Muzen Cab
Wheelrim
Ah Muzen Cab
4
9
10
1
L
Yemoja
Zuumi-_
Yemoja
3
8
18
1.5
W
3
16
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,012
Damage
73,403
89,176
Taken
103,890
75,667
Mitigated
88,008
5,467
Healing
36,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
35,152
9,567
0
19,559
40,349
37,637
2,164
15,384
24,965
1,634
110,778
W
36,048
1,703
1,245
0
35,663
50,337
0
3,872
31,291
125,517
0
L
Fenrir
Shinu_49
Fenrir
23,400
7,690
182
11,225
35,127
24,237
1,081
13,664
21,463
0
81,710
W
Ah Muzen Cab
Wheelrim
Ah Muzen Cab
33,770
14,076
0
2,406
23,322
8,737
1,786
5,009
17,863
0
114,097
L
Yemoja
Zuumi-_
Yemoja
14,851
3,556
2,784
3,040
28,414
26,134
268
7,446
20,968
73,772
0
W
15,194
7,535
0
1,816
30,191
16,593
943
7,365
22,626
0
48,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,523
Gold Earned
57,145
305
Minions Killed
304
0
Camps Cleared
0
1,274,866
Distance Traveled
1,380,335
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
19,858
709
126
5
0
456,107
5
W
Cthulhu
21,884
782
121
4
0
443,630
0
L
Fenrir
20,196
721
98
4
0
572,051
2
W
Ah Muzen Cab
18,585
664
125
4
0
432,612
0
L
Yemoja
17,091
610
80
3
0
352,177
0
W
Pele
16,054
573
59
2
0
398,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role