Player Matchup

Merlin
Merlin
Chimpstronaut211
Merlin
Level 23
God Stats
0W - 2L
1,485 SR
Queue Stats
85W - 100L
1,275 Elo+
Party 2
Guan Yu
Guan Yu
PrincessLeia0304
Guan Yu
Level 85
God Stats
2W - 7L
1,451 SR
Queue Stats
163W - 181L
1,277 Elo+
Party 2
Set
Set
cajlb123
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,218 Elo+
Solo
Team Averages
Level 42
1,479 SR
1,257 Elo+

VS

Team Averages
Level 34
1,454 SR
1,357 Elo+
Janus
Janus
CastigaRucas
Janus
Level 63
God Stats
11W - 19L
1,308 SR
Queue Stats
157W - 148L
1,435 Elo+
Solo
Cthulhu
Cthulhu
Quazar0121
Cthulhu
Level 25
God Stats
3W - 3L
1,546 SR
Queue Stats
35W - 36L
1,326 Elo+
Party 1
Bellona
Bellona
Samthebookman
Bellona
Level 15
God Stats
11W - 11L
1,507 SR
Queue Stats
15W - 16L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
8,567
612
9,656
7,153
2,436
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 4 / 3
8,251
589
4,345
12,708
10,076
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
1 / 4 / 2
8,167
583
4,655
9,041
3,983
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
9,325
666
9,846
4,656
1,274
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Quazar0121
Cthulhu
12
4 / 1 / 4
9,143
653
8,479
9,286
7,407
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
12
2 / 3 / 6
9,002
643
5,042
9,007
7,826
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
9
9
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
2
1
2
3
L
1
4
3
0.63
W
Cthulhu
Quazar0121
Cthulhu
4
1
4
6
W
Bellona
2
3
6
1.67
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,656
Damage
23,367
28,902
Taken
22,949
16,495
Mitigated
16,507
10,866
Healing
3,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,846
269
0
1,245
4,656
1,274
96
1,710
2,921
52,623
0
L
9,656
576
554
2,486
7,153
2,436
0
6,011
1,142
36,330
0
L
4,345
518
2,052
4,644
12,708
10,076
0
6,753
5,772
0
23,345
W
Cthulhu
Quazar0121
Cthulhu
8,479
163
105
750
9,286
7,407
0
4,922
4,274
21,619
0
W
Bellona
5,042
2,245
0
1,389
9,007
7,826
0
3,072
5,735
0
23,896
L
4,655
1,273
0
1,130
9,041
3,983
0
5,643
3,348
0
17,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,985
Gold Earned
27,470
129
Minions Killed
147
0
Camps Cleared
0
776,756
Distance Traveled
762,720
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,325
666
78
6
0
256,868
3
L
Merlin
8,567
612
61
4
0
256,357
5
L
Guan Yu
8,251
589
37
3
0
275,223
7
W
Cthulhu
9,143
653
22
2
0
260,623
0
W
Bellona
9,002
643
47
3
0
245,229
0
L
Set
8,167
583
31
2
0
245,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role