Player Matchup

Hel
Hel
Avatar_Zero0601
Hel
Level 16
God Stats
4W - 8L
1,389 SR
Queue Stats
62W - 97L
1,202 Elo+
Solo
Cthulhu
Cthulhu
LAvishpoPPer
Cthulhu
Level 29
God Stats
6W - 6L
1,549 SR
Queue Stats
85W - 77L
1,279 Elo+
Solo
Skadi
Skadi
Sheolh
Skadi
Level 8
God Stats
2W - 5L
1,391 SR
Queue Stats
4W - 8L
1,177 Elo+
Solo
Kukulkan
Kukulkan
X Kutaki X
Kukulkan
Level 23
God Stats
4W - 4L
1,635 SR
Queue Stats
35W - 56L
1,247 Elo+
Solo
Horus
Horus
shinobi358-2
Horus
Level 27
God Stats
4W - 6L
1,386 SR
Queue Stats
148W - 140L
1,253 Elo+
Solo
Team Averages
Level 21
1,470 SR
1,232 Elo+

VS

Team Averages
Level 24
1,426 SR
1,312 Elo+
Susano
Susano
CloudedStew8187
Susano
Level 12
God Stats
11W - 8L
1,509 SR
Queue Stats
13W - 19L
1,124 Elo+
Solo
Freya
Freya
Delfina_Toth
Freya
Level 22
God Stats
12W - 13L
1,293 SR
Queue Stats
80W - 82L
1,215 Elo+
Solo
Chaac
Chaac
Gae4Moleman
Chaac
Level 43
God Stats
2W - 3L
1,243 SR
Queue Stats
13W - 29L
1,280 Elo+
Party 1
Nemesis
Nemesis
Quartapounda620
Nemesis
Level 13
God Stats
5W - 7L
1,584 SR
Queue Stats
5W - 8L
1,441 Elo+
Party 1
Ymir
Ymir
wboy
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 8 / 5
11,811
844
5,319
16,629
5,383
Cthulhu
LAvishpoPPer
Cthulhu
19
6 / 10 / 4
14,547
1,039
34,561
36,227
28,279
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
Sheolh
Skadi
17
1 / 5 / 3
11,633
831
8,582
8,935
3,468
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
X Kutaki X
Kukulkan
18
3 / 8 / 4
13,062
933
16,805
19,169
8,265
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
2 / 7 / 5
13,021
930
8,179
35,885
26,258
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

0

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 17
13,421
959
14,118
14,517
7,007
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
14 / 3 / 15
15,686
1,120
33,010
17,024
7,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
10 / 0 / 19
15,841
1,132
27,427
22,047
23,409
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
4 / 4 / 19
13,987
999
14,904
15,699
12,134
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
wboy
Ymir
20
6 / 1 / 14
13,744
982
19,334
18,062
20,336
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
122
12
Kills
38
38
Deaths
12
21
Assists
84
Player
Kills
Deaths
Assists
KDA
L
0
8
5
0.31
W
4
4
17
3.13
W
14
3
15
7.17
W
10
0
19
19.5
L
Cthulhu
LAvishpoPPer
Cthulhu
6
10
4
0.8
W
4
4
19
3.38
L
Skadi
Sheolh
Skadi
1
5
3
0.5
L
Kukulkan
X Kutaki X
Kukulkan
3
8
4
0.63
L
2
7
5
0.64
W
Ymir
wboy
Ymir
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,446
Damage
108,793
116,845
Taken
87,349
71,653
Mitigated
70,206
15,327
Healing
20,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,319
846
1,271
1,515
16,629
5,383
0
6,780
9,849
13,085
0
W
14,118
1,736
0
206
14,517
7,007
0
6,926
7,591
320
24,377
W
33,010
10,129
0
3,435
17,024
7,320
0
11,935
5,089
45,922
0
W
27,427
7,921
0
9,373
22,047
23,409
0
13,961
8,086
1,176
63,199
L
Cthulhu
LAvishpoPPer
Cthulhu
34,561
2,520
1,320
2,559
36,227
28,279
0
21,822
14,405
59,984
0
W
14,904
7,172
702
3,264
15,699
12,134
0
9,560
6,139
0
27,376
L
Skadi
Sheolh
Skadi
8,582
4,879
0
159
8,935
3,468
0
3,953
4,982
0
18,663
L
Kukulkan
X Kutaki X
Kukulkan
16,805
3,499
0
0
19,169
8,265
0
6,427
12,742
40,118
0
L
8,179
5,978
3,546
4,957
35,885
26,258
0
14,616
21,269
0
20,977
W
Ymir
wboy
Ymir
19,334
3,479
498
2,561
18,062
20,336
0
14,303
3,759
29,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,074
Gold Earned
72,679
169
Minions Killed
208
5
Camps Cleared
3
1,014,822
Distance Traveled
1,280,056
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,811
844
17
1
2
215,861
0
W
Susano
13,421
959
16
1
0
269,574
0
W
Freya
15,686
1,120
30
2
3
246,141
1
W
Chaac
15,841
1,132
102
7
0
289,398
1
L
Cthulhu
14,547
1,039
57
4
1
272,321
0
W
Nemesis
13,987
999
31
2
0
219,626
0
L
Skadi
11,633
831
22
2
0
98,674
0
L
Kukulkan
13,062
933
53
4
2
167,695
0
L
Horus
13,021
930
20
1
0
260,271
1
W
Ymir
13,744
982
29
2
0
255,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role