Player Matchup

Merlin
Merlin
Callum1089
Merlin
Level 14
God Stats
12W - 24L
1,306 SR
Queue Stats
19W - 35L
986 Elo+
Solo
Izanami
Izanami
Desert_Rose_89
Izanami
Level 29
God Stats
33W - 35L
1,404 SR
Queue Stats
66W - 69L
1,152 Elo+
Solo
Arachne
Arachne
EliteX__XShot
Arachne
Level 29
God Stats
6W - 12L
1,392 SR
Queue Stats
78W - 107L
1,110 Elo+
Solo
Skadi
Skadi
Lolie Panda
Skadi
Level 29
God Stats
27W - 26L
1,316 SR
Queue Stats
116W - 133L
1,095 Elo+
Solo
Ymir
Ymir
UABC YOUTH
Ymir
Level 26
God Stats
30W - 17L
1,394 SR
Queue Stats
136W - 130L
1,273 Elo+
Solo
Team Averages
Level 25
1,362 SR
1,123 Elo+

VS

Team Averages
Level 22
1,388 SR
1,147 Elo+
Yemoja
Yemoja
DOUGLASBALCOY
Yemoja
Level 18
God Stats
16W - 23L
1,415 SR
Queue Stats
23W - 32L
1,123 Elo+
Solo
Kukulkan
Kukulkan
FabiantheBrown
Kukulkan
Level 27
God Stats
2W - 9L
1,262 SR
Queue Stats
109W - 115L
1,188 Elo+
Solo
Awilix
Awilix
KingSnow7Realms
Awilix
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,008 Elo+
Solo
Skadi
Skadi
breninho1000
Skadi
Level 28
God Stats
12W - 18L
1,413 SR
Queue Stats
60W - 79L
1,155 Elo+
Solo
Hercules
Hercules
jtvjet
Hercules
Level 26
God Stats
7W - 10L
1,350 SR
Queue Stats
70W - 123L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Callum1089
Merlin
13
2 / 6 / 4
8,046
423
2,695
9,103
2,901
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
13 / 2 / 4
11,520
606
15,133
9,325
3,906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
13
5 / 5 / 2
9,060
477
6,204
15,411
5,823
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
4 / 6 / 1
8,969
472
6,931
9,636
3,281
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 3 / 5
9,543
502
6,353
14,410
10,738
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 10
8,829
465
9,518
12,555
4,952
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kukulkan
15
8 / 3 / 4
10,089
531
13,291
8,753
3,235
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 6 / 2
6,186
326
781
7,119
1,593
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

17
11 / 4 / 5
10,670
562
10,731
10,433
3,558
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
jtvjet
Hercules
13
1 / 11 / 0
8,521
448
4,338
15,567
5,505
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
43
28
Kills
22
22
Deaths
28
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
Callum1089
Merlin
2
6
4
0.67
L
2
4
10
1.75
W
13
2
4
7.5
W
Arachne
5
5
2
1.2
L
Kukulkan
8
3
4
3.33
L
0
6
2
0.17
W
4
6
1
0.75
W
4
3
5
2.17
L
11
4
5
3.38
L
Hercules
jtvjet
Hercules
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,316
Damage
38,659
57,885
Taken
54,427
26,649
Mitigated
18,843
12,217
Healing
3,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Callum1089
Merlin
2,695
411
0
2,108
9,103
2,901
639
3,377
5,726
31,309
0
L
9,518
722
1,051
969
12,555
4,952
568
2,696
9,859
35,452
0
W
15,133
10,561
0
2,236
9,325
3,906
2,057
1,376
7,949
0
68,896
W
Arachne
6,204
4,640
0
7,373
15,411
5,823
186
7,881
7,530
0
28,689
L
Kukulkan
13,291
1,122
0
546
8,753
3,235
0
1,755
6,998
49,516
0
L
781
781
0
129
7,119
1,593
0
928
6,191
0
7,706
W
6,931
3,905
0
0
9,636
3,281
2,234
2,998
6,638
0
49,011
W
6,353
2,378
0
500
14,410
10,738
566
7,177
7,233
20,001
0
L
10,731
4,440
0
0
10,433
3,558
2,784
2,651
7,782
0
64,752
L
Hercules
jtvjet
Hercules
4,338
1,742
0
941
15,567
5,505
1,540
1,018
14,549
0
35,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,138
Gold Earned
44,295
344
Minions Killed
330
0
Camps Cleared
0
1,459,831
Distance Traveled
1,429,661
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,046
423
56
3
0
231,049
5
L
Yemoja
8,829
465
50
3
0
296,816
2
W
Izanami
11,520
606
123
6
0
320,802
0
W
Arachne
9,060
477
57
3
0
268,227
1
L
Kukulkan
10,089
531
88
5
0
336,008
2
L
Awilix
6,186
326
18
1
0
179,038
1
W
Skadi
8,969
472
84
4
0
281,951
0
W
Ymir
9,543
502
24
1
0
357,802
2
L
Skadi
10,670
562
97
5
0
318,087
1
L
Hercules
8,521
448
77
4
0
299,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role