Player Matchup

Scylla
Scylla
Masters
xLinkin_Parkfanx
Scylla
Masters
Level 154
God Stats
8W - 3L
1,982 SR
Queue Stats
78W - 47L
2,419 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 154
1,982 SR
2,419 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 65
1,743 SR
1,980 MMR
Hel
Hel
Gold I
Gfuel slaps
Hel
Gold I
Level 65
God Stats
2W - 5L
1,743 SR
Queue Stats
9W - 19L
1,980 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 0 / 1
11,747
839
6,896
12,057
6,053
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ArachneSkadiKaliIzanamiLoki

VS

Bans
PoseidonAmaterasuBakasuraUllrAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 0
9,953
711
9,839
13,700
7,239
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
2
Kills
0
0
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,896
Damage
9,839
12,057
Taken
13,700
6,053
Mitigated
7,239
9,895
Healing
6,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,839
500
0
6,680
13,700
7,239
0
6,942
5,198
76,835
0
W
6,896
2,555
0
9,895
12,057
6,053
581
9,851
2,206
93,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,747
Gold Earned
9,953
169
Minions Killed
138
0
Camps Cleared
0
249,913
Distance Traveled
251,853
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,953
711
138
10
0
251,853
2
W
Scylla
11,747
839
169
12
0
249,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role