Player Matchup

Thor
Thor
ChomeT1122
Thor
Level 6
God Stats
6W - 10L
1,507 SR
Queue Stats
171W - 204L
1,652 Elo+
Solo
Sobek
Sobek
TRINSET
Sobek
Level 13
God Stats
2W - 3L
1,863 SR
Queue Stats
11W - 29L
1,382 Elo+
Party 2
Cupid
Cupid
feliz-ganador724
Cupid
Level 9
God Stats
0W - 5L
1,154 SR
Queue Stats
19W - 29L
1,143 Elo+
Party 3
Ah Puch
Ah Puch
franpino
Ah Puch
Level 13
God Stats
9W - 18L
1,280 SR
Queue Stats
14W - 38L
1,317 Elo+
Party 2
Cthulhu
Cthulhu
jcmera12
Cthulhu
Level 18
God Stats
21W - 25L
1,154 SR
Queue Stats
207W - 281L
1,102 Elo+
Party 3
Team Averages
Level 12
1,392 SR
1,319 Elo+

VS

Team Averages
Level 27
1,493 SR
1,313 Elo+
Neith
Neith
Bushido-404
Neith
Level 12
God Stats
27W - 28L
1,700 SR
Queue Stats
67W - 88L
1,240 Elo+
Solo
Ymir
Ymir
Camiloaraya150
Ymir
Level 83
God Stats
1W - 3L
1,505 SR
Queue Stats
2W - 4L
1,344 Elo+
Party 1
Vamana
Vamana
Paredros
Vamana
Level 7
God Stats
16W - 10L
1,215 SR
Queue Stats
23W - 21L
1,377 Elo+
Solo
Fenrir
Fenrir
byrontorres169
Fenrir
Level 28
God Stats
6W - 5L
1,391 SR
Queue Stats
101W - 104L
1,286 Elo+
Solo
Olorun
Olorun
rn28uyui
Olorun
Level 7
God Stats
3W - 2L
1,653 SR
Queue Stats
8W - 7L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
7,209
379
2,546
12,441
3,832
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
TRINSET
Sobek
13
2 / 3 / 1
7,456
392
7,420
15,704
16,076
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 8 / 2
6,238
328
2,686
8,939
2,672
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
franpino
Ah Puch
13
1 / 3 / 1
6,943
365
4,757
8,141
6,572
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
jcmera12
Cthulhu
11
1 / 6 / 2
7,601
400
4,177
15,599
7,355
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 7
10,891
573
14,622
9,646
3,800
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 1 / 8
11,738
618
11,069
12,545
7,833
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vamana
Paredros
Vamana
16
0 / 0 / 6
10,295
542
8,260
7,306
5,398
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
6 / 2 / 0
10,039
528
6,685
9,115
3,423
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
rn28uyui
Olorun
14
3 / 4 / 3
9,705
511
5,934
9,244
3,525
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
25
26
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
10
0
7
13.5
W
6
1
8
10
L
1
6
0
0.17
W
Vamana
Paredros
Vamana
0
0
6
3
L
Sobek
TRINSET
Sobek
2
3
1
0.83
W
6
2
0
3
L
0
8
2
0.13
L
Ah Puch
franpino
Ah Puch
1
3
1
0.5
L
Cthulhu
jcmera12
Cthulhu
1
6
2
0.33
W
Olorun
rn28uyui
Olorun
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,586
Damage
46,570
60,824
Taken
47,856
36,507
Mitigated
23,979
10,078
Healing
15,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,622
10,964
0
6,856
9,646
3,800
2,037
2,987
6,571
0
54,504
W
11,069
2,148
62
525
12,545
7,833
1,194
2,252
10,247
75,046
0
L
2,546
53
0
1,993
12,441
3,832
0
4,794
7,647
0
38,601
W
Vamana
Paredros
Vamana
8,260
2,447
0
2,298
7,306
5,398
901
3,649
3,257
0
49,924
L
Sobek
TRINSET
Sobek
7,420
745
0
5,792
15,704
16,076
0
2,068
13,011
24,884
0
W
6,685
1,072
0
3,117
9,115
3,423
1,435
2,923
6,067
0
37,110
L
2,686
926
160
231
8,939
2,672
182
2,659
6,280
0
14,897
L
Ah Puch
franpino
Ah Puch
4,757
570
0
816
8,141
6,572
0
2,037
6,004
22,991
0
L
Cthulhu
jcmera12
Cthulhu
4,177
830
38
1,048
15,599
7,355
108
5,445
10,129
25,653
0
W
Olorun
rn28uyui
Olorun
5,934
2,845
455
2,387
9,244
3,525
2,017
3,897
5,297
42,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,447
Gold Earned
52,668
215
Minions Killed
451
0
Camps Cleared
0
1,341,387
Distance Traveled
1,674,411
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,891
573
81
4
0
302,847
1
W
Ymir
11,738
618
101
5
0
349,481
2
L
Thor
7,209
379
72
4
0
322,937
0
W
Vamana
10,295
542
95
5
0
392,128
9
L
Sobek
7,456
392
38
2
0
306,970
0
W
Fenrir
10,039
528
73
4
0
360,232
2
L
Cupid
6,238
328
28
1
0
240,783
0
L
Ah Puch
6,943
365
26
1
0
231,768
1
L
Cthulhu
7,601
400
51
3
0
238,929
0
W
Olorun
9,705
511
101
5
0
269,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role