Player Matchup

Neith
Neith
ACaffeinatedBear
Neith
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 98L
1,472 Elo+
Solo
Tyr
Tyr
BingBong798
Tyr
Level 125
God Stats
1W - 2L
1,472 SR
Queue Stats
77W - 68L
1,517 Elo+
Party 3
Kuzenbo
Kuzenbo
Cörundum
Kuzenbo
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NitroTheChamp
Ah Muzen Cab
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 36L
1,487 Elo+
Party 3
Da Ji
Da Ji
xDBxPickleRick
Da Ji
Level 112
God Stats
2W - 1L
1,328 SR
Queue Stats
160W - 145L
1,517 Elo+
Solo
Team Averages
Level 120
1,460 SR
1,499 Elo+

VS

Team Averages
Level 109
1,538 SR
1,520 Elo+
Ymir
Ymir
Dark_Sora53
Ymir
Level 87
God Stats
4W - 1L
1,590 SR
Queue Stats
136W - 105L
1,531 Elo+
Party 2
Neith
Neith
Ephemir
Neith
Level 101
God Stats
2W - 0L
1,838 SR
Queue Stats
26W - 15L
1,485 Elo+
Party 2
Serqet
Serqet
GambloGaming
Serqet
Level 118
God Stats
3W - 3L
1,420 SR
Queue Stats
138W - 115L
1,511 Elo+
Party 1
Sol
Sol
KILLSHOTKIRA
Sol
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 46L
1,514 Elo+
Party 2
Zeus
Zeus
MistaShadowman
Zeus
Level 156
God Stats
1W - 0L
1,341 SR
Queue Stats
139W - 102L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 5
7,141
714
8,108
9,930
3,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
4 / 4 / 0
8,109
811
5,316
8,527
6,293
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
Cörundum
Kuzenbo
11
0 / 6 / 4
6,569
657
6,577
11,501
12,802
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
NitroTheChamp
Ah Muzen Cab
13
0 / 4 / 2
6,803
680
8,502
9,690
3,731
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 8 / 2
6,510
651
6,226
10,292
3,752
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 21
8,158
816
6,652
13,026
13,883
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Ephemir
Neith
15
4 / 0 / 18
8,825
883
7,399
7,994
3,940
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Boots

Boots

+6%
Movement Speed

Serqet
14
3 / 2 / 18
8,459
846
2,268
7,782
4,027
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 2 / 13
8,986
899
11,197
12,549
5,646
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
16 / 1 / 8
10,479
1,048
18,129
7,276
3,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
106
5
Kills
28
28
Deaths
6
13
Assists
78
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
L
4
4
0
1
L
Kuzenbo
Cörundum
Kuzenbo
0
6
4
0.33
W
0
1
21
10.5
W
Neith
Ephemir
Neith
4
0
18
13
W
Serqet
3
2
18
6
W
5
2
13
5.75
W
16
1
8
20
L
Ah Muzen Cab
NitroTheChamp
Ah Muzen Cab
0
4
2
0.25
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,729
Damage
45,645
49,940
Taken
48,627
30,352
Mitigated
30,607
11,021
Healing
22,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,108
2,842
927
1,928
9,930
3,774
0
8,542
1,388
0
21,194
L
5,316
536
1,311
1,087
8,527
6,293
0
6,151
2,376
0
8,843
L
Kuzenbo
Cörundum
Kuzenbo
6,577
1,451
1,069
1,003
11,501
12,802
0
6,747
4,754
9,837
0
W
6,652
1,543
2,397
1,863
13,026
13,883
378
1,130
11,871
12,080
0
W
Neith
Ephemir
Neith
7,399
2,471
2,860
2,811
7,994
3,940
2,052
1,684
6,285
0
20,655
W
Serqet
2,268
0
1,666
363
7,782
4,027
0
946
6,786
0
4,940
W
11,197
2,495
2,085
5,072
12,549
5,646
2,670
808
11,620
27,373
0
W
18,129
1,908
1,267
1,656
7,276
3,111
179
2,009
5,217
36,395
0
L
Ah Muzen Cab
NitroTheChamp
Ah Muzen Cab
8,502
1,405
705
1,659
9,690
3,731
0
7,806
1,884
0
22,328
L
6,226
943
489
843
10,292
3,752
0
6,732
3,236
0
9,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,132
Gold Earned
44,907
78
Minions Killed
157
0
Camps Cleared
0
773,602
Distance Traveled
859,356
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,141
714
27
3
0
136,227
0
L
Tyr
8,109
811
14
1
0
182,515
1
L
Kuzenbo
6,569
657
5
1
0
148,729
1
W
Ymir
8,158
816
15
2
0
176,235
4
W
Neith
8,825
883
30
3
0
177,190
0
W
Serqet
8,459
846
20
2
0
186,228
1
W
Sol
8,986
899
51
5
0
160,245
1
W
Zeus
10,479
1,048
41
4
0
159,458
1
L
Ah Muzen Cab
6,803
680
27
3
0
156,769
1
L
Da Ji
6,510
651
5
1
0
149,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role