Player Matchup

Jing Wei
Jing Wei
I-Quavontae-I
Jing Wei
Level 36
God Stats
2W - 1L
1,759 SR
Queue Stats
26W - 36L
1,242 Elo+
Party 2
Ra
Ra
KiingSanders
Ra
Level 8
God Stats
1W - 1L
1,231 SR
Queue Stats
4W - 10L
975 Elo+
Party 2
Jormungandr
Jormungandr
TheTimysquad21
Jormungandr
Level 29
God Stats
8W - 7L
1,493 SR
Queue Stats
47W - 57L
1,110 Elo+
Solo
Team Averages
Level 24
1,494 SR
1,109 Elo+

VS

Team Averages
Level 26
1,436 SR
1,052 Elo+
Serqet
Serqet
CA_Lionel_
Serqet
Level 29
God Stats
0W - 1L
1,668 SR
Queue Stats
50W - 125L
1,014 Elo+
Party 1
Merlin
Merlin
elvisito132
Merlin
Level 21
God Stats
0W - 1L
1,419 SR
Queue Stats
4W - 6L
1,110 Elo+
Solo
Hades
Hades
pumped_by_seba4
Hades
Level 29
God Stats
11W - 20L
1,221 SR
Queue Stats
55W - 131L
1,034 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
I-Quavontae-I
Jing Wei
15
12 / 5 / 9
12,989
764
16,355
16,183
6,248
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 6 / 8
10,546
620
5,041
8,045
3,438
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
TheTimysquad21
Jormungandr
16
7 / 2 / 11
12,905
759
13,253
15,798
14,365
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CA_Lionel_
Serqet
13
5 / 9 / 5
11,321
666
11,915
14,293
5,525
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
13
1 / 6 / 6
9,894
582
5,634
9,688
3,316
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 7 / 5
12,016
707
12,683
19,261
9,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
22
Kills
12
13
Deaths
22
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Serqet
CA_Lionel_
Serqet
5
9
5
0.83
W
Jing Wei
I-Quavontae-I
Jing Wei
12
5
9
3.3
W
3
6
8
1.17
W
Jormungandr
TheTimysquad21
Jormungandr
7
2
11
6.25
L
Merlin
1
6
6
0.67
L
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,649
Damage
30,232
40,026
Taken
43,242
24,051
Mitigated
18,759
3,938
Healing
10,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
CA_Lionel_
Serqet
11,915
4,231
0
699
14,293
5,525
280
5,333
8,960
0
30,995
W
Jing Wei
I-Quavontae-I
Jing Wei
16,355
12,318
0
1,865
16,183
6,248
1,858
7,580
7,289
0
41,887
W
5,041
1,107
177
235
8,045
3,438
322
3,085
4,960
13,563
0
W
Jormungandr
TheTimysquad21
Jormungandr
13,253
3,943
866
795
15,798
14,365
293
7,652
7,471
35,805
0
L
Merlin
5,634
806
0
1,532
9,688
3,316
356
4,764
4,924
37,055
0
L
12,683
1,846
972
7,038
19,261
9,918
480
8,279
10,982
35,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,440
Gold Earned
33,231
107
Minions Killed
139
0
Camps Cleared
0
726,178
Distance Traveled
731,755
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,321
666
32
2
0
306,923
0
W
Jing Wei
12,989
764
53
3
0
287,288
1
W
Ra
10,546
620
17
1
0
202,694
0
W
Jormungandr
12,905
759
37
2
0
236,196
0
L
Merlin
9,894
582
47
3
0
192,782
0
L
Hades
12,016
707
60
4
0
232,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role