Player Matchup

Medusa
Medusa
Crysnelle
Medusa
Level 104
God Stats
33W - 19L
1,504 SR
Queue Stats
202W - 138L
1,500 Elo+
Party 2
Tyr
Tyr
Maetel
Tyr
Level 116
God Stats
3W - 4L
1,638 SR
Queue Stats
199W - 145L
1,551 Elo+
Party 2
Ra
Ra
Nirvarge
Ra
Level 144
God Stats
24W - 15L
1,562 SR
Queue Stats
285W - 219L
1,525 Elo+
Party 2
Team Averages
Level 121
1,568 SR
1,525 Elo+

VS

Team Averages
Level 94
1,632 SR
1,496 Elo+
Bacchus
Bacchus
Ennkki
Bacchus
Level 148
God Stats
1W - 0L
1,896 SR
Queue Stats
5W - 8L
1,466 Elo+
Solo
Discordia
Discordia
Nocitep
Discordia
Level 66
God Stats
7W - 5L
1,480 SR
Queue Stats
41W - 42L
1,500 Elo+
Party 1
Nemesis
Nemesis
Zblouite
Nemesis
Level 69
God Stats
1W - 1L
1,521 SR
Queue Stats
69W - 59L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Crysnelle
Medusa
19
7 / 7 / 6
16,042
668
21,277
21,848
10,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
Maetel
Tyr
17
3 / 8 / 7
14,226
593
11,385
23,720
28,173
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
6 / 12 / 7
15,407
642
15,257
25,971
13,137
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ennkki
Bacchus
18
5 / 6 / 15
15,620
651
12,534
25,615
31,465
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Discordia
Nocitep
Discordia
20
10 / 4 / 15
17,798
742
27,122
13,462
5,832
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Zblouite
Nemesis
20
12 / 6 / 11
17,652
736
21,917
21,388
10,884
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
68
16
Kills
27
27
Deaths
16
20
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Medusa
Crysnelle
Medusa
7
7
6
1.43
W
Bacchus
Ennkki
Bacchus
5
6
15
2.08
L
Tyr
Maetel
Tyr
3
8
7
0.81
L
6
12
7
0.79
W
Discordia
Nocitep
Discordia
10
4
15
4.38
W
Nemesis
Zblouite
Nemesis
12
6
11
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,919
Damage
61,573
71,539
Taken
60,465
51,394
Mitigated
48,181
20,592
Healing
12,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Crysnelle
Medusa
21,277
12,546
0
3,431
21,848
10,084
559
12,709
9,139
0
98,953
W
Bacchus
Ennkki
Bacchus
12,534
1,215
0
2,692
25,615
31,465
380
6,019
19,458
68,075
0
L
Tyr
Maetel
Tyr
11,385
1,841
0
3,797
23,720
28,173
0
13,307
10,413
0
31,411
L
15,257
1,262
4,269
9,095
25,971
13,137
416
14,021
11,950
91,826
0
W
Discordia
Nocitep
Discordia
27,122
1,463
369
5,848
13,462
5,832
1,576
3,027
10,360
129,558
0
W
Nemesis
Zblouite
Nemesis
21,917
13,792
0
3,806
21,388
10,884
1,333
6,349
14,773
0
77,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,675
Gold Earned
51,070
264
Minions Killed
293
0
Camps Cleared
0
1,174,959
Distance Traveled
1,306,061
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
16,042
668
123
5
0
409,291
1
W
Bacchus
15,620
651
49
2
0
412,475
4
L
Tyr
14,226
593
23
1
0
390,401
3
L
Ra
15,407
642
118
5
0
375,267
2
W
Discordia
17,798
742
180
8
0
451,027
7
W
Nemesis
17,652
736
64
3
0
442,559
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role