Player Matchup

Chang'e
Chang'e
GTA666
Chang'e
Level 124
God Stats
7W - 7L
1,661 SR
Queue Stats
422W - 450L
1,326 Elo+
Party 3
Neith
Neith
Junimuni
Neith
Level 48
God Stats
2W - 2L
1,733 SR
Queue Stats
38W - 58L
1,278 Elo+
Party 1
Ymir
Ymir
Metanphet1906
Ymir
Level 67
God Stats
3W - 3L
1,544 SR
Queue Stats
25W - 32L
1,351 Elo+
Solo
Scylla
Scylla
Naruhime
Scylla
Level 125
God Stats
13W - 12L
1,667 SR
Queue Stats
453W - 476L
1,326 Elo+
Party 3
Hun Batz
Hun Batz
eschii
Hun Batz
Level 149
God Stats
5W - 5L
1,437 SR
Queue Stats
212W - 247L
1,388 Elo+
Party 1
Team Averages
Level 103
1,608 SR
1,334 Elo+

VS

Team Averages
Level 71
1,522 SR
1,429 Elo+
Ymir
Ymir
CoiL3R
Ymir
Level 47
God Stats
7W - 2L
1,745 SR
Queue Stats
184W - 191L
1,407 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Tibix
Cu Chulainn
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,332 Elo+
Solo
Medusa
Medusa
kingarth420
Medusa
Level 146
God Stats
16W - 11L
1,548 SR
Queue Stats
393W - 386L
1,329 Elo+
Party 2
Izanami
Izanami
potatochips025
Izanami
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,729 Elo+
Solo
Sol
Sol
theoelzo33260
Sol
Level 28
God Stats
4W - 5L
1,318 SR
Queue Stats
253W - 273L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GTA666
Chang'e
20
6 / 2 / 11
12,019
633
10,570
17,330
8,552
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Junimuni
Neith
19
4 / 3 / 14
11,288
594
15,153
19,466
10,774
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
4 / 3 / 16
11,805
621
13,254
22,054
24,438
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Naruhime
Scylla
20
5 / 2 / 15
12,492
657
23,159
13,378
6,127
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
eschii
Hun Batz
17
2 / 6 / 10
10,826
570
14,510
18,949
9,257
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CoiL3R
Ymir
17
1 / 6 / 11
11,230
591
7,656
23,608
24,269
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
Tibix
Cu Chulainn
19
3 / 7 / 12
11,806
621
15,828
24,438
23,692
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
20
6 / 3 / 9
13,537
712
20,911
12,919
5,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
5 / 2 / 6
12,413
653
14,794
15,184
6,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
1 / 3 / 9
11,900
626
23,903
12,613
4,712
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
63
21
Kills
16
16
Deaths
21
66
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ymir
CoiL3R
Ymir
1
6
11
1.08
L
Chang'e
GTA666
Chang'e
6
2
11
5.75
L
Neith
Junimuni
Neith
4
3
14
3.67
L
4
3
16
4
L
Scylla
Naruhime
Scylla
5
2
15
6.25
W
Cu Chulainn
Tibix
Cu Chulainn
3
7
12
1.29
L
Hun Batz
eschii
Hun Batz
2
6
10
1.17
W
Medusa
6
3
9
3.5
W
5
2
6
4
W
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,646
Damage
83,092
91,177
Taken
88,762
59,148
Mitigated
64,597
52,341
Healing
37,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
CoiL3R
Ymir
7,656
387
1,534
4,534
23,608
24,269
108
12,136
11,472
15,490
0
L
Chang'e
GTA666
Chang'e
10,570
1,073
21,536
9,221
17,330
8,552
192
6,232
11,027
23,065
0
L
Neith
Junimuni
Neith
15,153
6,226
2,310
4,470
19,466
10,774
0
6,213
13,057
0
35,337
L
13,254
868
55
922
22,054
24,438
152
9,745
12,046
23,667
0
L
Scylla
Naruhime
Scylla
23,159
670
5,979
2,313
13,378
6,127
1,087
3,916
9,337
47,115
0
W
Cu Chulainn
Tibix
Cu Chulainn
15,828
3,476
1,694
5,176
24,438
23,692
708
13,789
10,649
0
25,921
L
Hun Batz
eschii
Hun Batz
14,510
1,007
3,262
2,273
18,949
9,257
0
5,453
13,300
0
32,006
W
Medusa
20,911
7,377
3,167
4,817
12,919
5,337
2,382
6,322
6,597
0
50,218
W
14,794
7,474
2,763
4,401
15,184
6,587
1,796
6,916
8,268
0
42,333
W
23,903
4,842
3,927
5,460
12,613
4,712
601
7,820
4,793
47,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,430
Gold Earned
60,886
181
Minions Killed
201
0
Camps Cleared
0
1,621,042
Distance Traveled
1,590,223
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,230
591
14
1
0
283,271
0
L
Chang'e
12,019
633
24
1
0
354,042
1
L
Neith
11,288
594
44
2
0
294,823
0
L
Ymir
11,805
621
30
2
0
347,035
3
L
Scylla
12,492
657
55
3
0
311,656
2
W
Cu Chulainn
11,806
621
15
1
0
311,778
0
L
Hun Batz
10,826
570
28
1
0
313,486
1
W
Medusa
13,537
712
53
3
0
371,627
0
W
Izanami
12,413
653
59
3
0
306,999
0
W
Sol
11,900
626
60
3
0
316,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role