Player Matchup

Amaterasu
Amaterasu
AdomJr66
Amaterasu
Level 21
God Stats
4W - 6L
1,322 SR
Queue Stats
47W - 63L
1,397 Elo+
Party 2
Cthulhu
Cthulhu
Assassin10122
Cthulhu
Level 8
God Stats
0W - 2L
1,228 SR
Queue Stats
3W - 7L
1,112 Elo+
Solo
Hercules
Hercules
ErdGas96
Hercules
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 77L
1,460 Elo+
Party 2
Jormungandr
Jormungandr
ImMug
Jormungandr
Level 13
God Stats
3W - 3L
1,677 SR
Queue Stats
30W - 44L
1,433 Elo+
Party 2
Hel
Hel
theshadow21631
Hel
Level 18
God Stats
9W - 18L
1,458 SR
Queue Stats
40W - 66L
1,370 Elo+
Solo
Team Averages
Level 15
1,437 SR
1,354 Elo+

VS

Team Averages
Level 14
1,461 SR
1,422 Elo+
Cthulhu
Cthulhu
MountainSpeaker
Cthulhu
Level 16
God Stats
18W - 16L
1,306 SR
Queue Stats
25W - 21L
1,145 Elo+
Solo
Geb
Geb
StrykerZ_69
Geb
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,436 Elo+
Party 1
Fenrir
Fenrir
obemix7
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,740 Elo+
Party 1
Mulan
Mulan
wolfgurlschoko
Mulan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,384 Elo+
Party 3
Aphrodite
Aphrodite
wolfgurrrl
Aphrodite
Level 13
God Stats
8W - 8L
1,498 SR
Queue Stats
18W - 18L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AdomJr66
Amaterasu
20
6 / 3 / 7
15,223
951
15,777
25,961
20,956
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
19
0 / 8 / 10
13,172
823
22,090
25,124
12,458
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
ErdGas96
Hercules
19
1 / 3 / 8
13,394
837
14,937
27,030
33,062
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
ImMug
Jormungandr
20
6 / 6 / 10
15,400
963
30,858
37,159
34,704
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
5 / 4 / 8
15,074
942
23,374
18,054
7,102
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

120

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 11
14,960
935
36,239
27,468
20,951
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
4 / 2 / 15
15,254
953
17,756
15,698
19,029
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
obemix7
Fenrir
20
2 / 5 / 13
13,836
865
8,356
20,043
21,510
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
1 / 5 / 17
14,119
882
14,511
33,001
18,742
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
wolfgurrrl
Aphrodite
20
12 / 3 / 8
16,965
1,060
47,188
25,004
14,259
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
88
18
Kills
24
24
Deaths
18
43
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AdomJr66
Amaterasu
6
3
7
3.17
L
Cthulhu
0
8
10
0.63
L
Hercules
ErdGas96
Hercules
1
3
8
1.67
L
Jormungandr
ImMug
Jormungandr
6
6
10
1.83
W
5
3
11
3.5
W
4
2
15
5.75
W
Fenrir
obemix7
Fenrir
2
5
13
1.7
L
5
4
8
2.25
W
1
5
17
1.9
W
Aphrodite
wolfgurrrl
Aphrodite
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,036
Damage
124,050
133,328
Taken
121,214
108,282
Mitigated
94,491
25,646
Healing
44,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AdomJr66
Amaterasu
15,777
8,107
0
5,721
25,961
20,956
0
21,212
4,749
0
30,401
L
Cthulhu
22,090
2,213
1,211
203
25,124
12,458
0
19,591
5,533
32,825
0
L
Hercules
ErdGas96
Hercules
14,937
2,925
0
4,424
27,030
33,062
0
19,971
7,059
0
25,915
L
Jormungandr
ImMug
Jormungandr
30,858
9,450
0
5,397
37,159
34,704
0
26,899
10,260
58,686
0
W
36,239
3,445
1,024
6,441
27,468
20,951
0
15,412
11,104
64,789
0
W
17,756
1,500
468
2,679
15,698
19,029
0
7,433
6,454
50,762
0
W
Fenrir
obemix7
Fenrir
8,356
3,533
0
548
20,043
21,510
0
13,140
6,675
0
13,487
L
23,374
3,972
5,496
3,194
18,054
7,102
0
14,658
3,396
47,960
0
W
14,511
5,292
0
329
33,001
18,742
0
24,200
8,218
1,156
26,029
W
Aphrodite
wolfgurrrl
Aphrodite
47,188
4,683
17,012
15,552
25,004
14,259
0
15,192
9,534
83,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,263
Gold Earned
75,134
222
Minions Killed
285
3
Camps Cleared
10
1,433,704
Distance Traveled
1,508,279
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
15,223
951
40
3
2
347,248
1
L
Cthulhu
13,172
823
38
2
0
207,499
1
L
Hercules
13,394
837
24
2
1
302,105
0
L
Jormungandr
15,400
963
57
4
0
275,429
0
W
Cthulhu
14,960
935
89
6
0
314,174
1
W
Geb
15,254
953
65
4
0
337,768
0
W
Fenrir
13,836
865
8
1
1
289,343
0
L
Hel
15,074
942
63
4
0
301,423
0
W
Mulan
14,119
882
32
2
5
258,863
3
W
Aphrodite
16,965
1,060
91
6
4
308,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role