Player Matchup

Khepri
Khepri
BraduBunch
Khepri
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 56L
1,353 Elo+
Party 2
Hun Batz
Hun Batz
Plašil
Hun Batz
Level 21
God Stats
7W - 8L
1,387 SR
Queue Stats
46W - 41L
1,429 Elo+
Party 2
Ymir
Ymir
Runarii
Ymir
Level 17
God Stats
0W - 3L
1,278 SR
Queue Stats
28W - 61L
1,237 Elo+
Solo
Team Averages
Level 19
1,388 SR
1,339 Elo+

VS

Team Averages
Level 20
1,690 SR
1,428 Elo+
Arachne
Arachne
Mossyky
Arachne
Level 6
God Stats
2W - 2L
1,704 SR
Queue Stats
11W - 15L
1,392 Elo+
Party 1
Nox
Nox
TheGoldenFennec
Nox
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,392 Elo+
Party 1
Jormungandr
Jormungandr
jokerman7881
Jormungandr
Level 28
God Stats
1W - 1L
1,866 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BraduBunch
Khepri
13
0 / 6 / 9
10,758
633
5,555
17,401
17,122
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Hun Batz
Plašil
Hun Batz
16
12 / 6 / 2
13,079
769
15,173
14,090
6,520
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
Runarii
Ymir
13
2 / 11 / 9
10,770
634
8,683
18,524
9,288
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Mossyky
Arachne
16
13 / 5 / 6
13,721
807
15,545
20,529
7,146
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 6 / 14
11,682
687
8,709
10,434
3,530
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
jokerman7881
Jormungandr
15
6 / 3 / 14
12,626
743
19,751
15,152
6,885
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
14
Kills
23
23
Deaths
14
20
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Khepri
BraduBunch
Khepri
0
6
9
0.75
W
Arachne
Mossyky
Arachne
13
5
6
3.2
L
Hun Batz
Plašil
Hun Batz
12
6
2
2.17
L
Ymir
Runarii
Ymir
2
11
9
0.59
W
4
6
14
1.83
W
Jormungandr
jokerman7881
Jormungandr
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,411
Damage
44,005
50,015
Taken
46,115
32,930
Mitigated
17,561
2,354
Healing
13,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
BraduBunch
Khepri
5,555
617
608
834
17,401
17,122
120
10,173
7,228
18,628
0
W
Arachne
Mossyky
Arachne
15,545
11,456
0
10,520
20,529
7,146
1,600
6,546
13,983
0
60,335
L
Hun Batz
Plašil
Hun Batz
15,173
6,670
0
0
14,090
6,520
802
8,077
6,013
0
49,528
L
Ymir
Runarii
Ymir
8,683
2,981
0
912
18,524
9,288
0
10,240
8,284
33,576
0
W
8,709
814
0
680
10,434
3,530
873
1,918
8,516
28,192
0
W
Jormungandr
jokerman7881
Jormungandr
19,751
3,864
1,200
1,098
15,152
6,885
564
6,534
8,618
71,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,607
Gold Earned
38,029
146
Minions Killed
174
0
Camps Cleared
0
712,884
Distance Traveled
828,625
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,758
633
21
1
0
243,155
0
W
Arachne
13,721
807
56
3
0
292,626
1
L
Hun Batz
13,079
769
75
4
0
274,399
1
L
Ymir
10,770
634
50
3
0
195,330
1
W
Nox
11,682
687
28
2
0
248,832
0
W
Jormungandr
12,626
743
90
5
0
287,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role