Player Matchup

Rama
Rama
DRIGUER SS5
Rama
Level 51
God Stats
2W - 4L
1,500 SR
Queue Stats
439W - 446L
1,477 Elo+
Solo
Fenrir
Fenrir
Drav3nCrOw
Fenrir
Level 128
God Stats
2W - 2L
1,276 SR
Queue Stats
166W - 177L
1,392 Elo+
Party 1
Cerberus
Cerberus
TRC MainKiller
Cerberus
Level 148
God Stats
6W - 8L
1,536 SR
Queue Stats
87W - 86L
1,510 Elo+
Party 1
Tyr
Tyr
atukiti
Tyr
Level 158
God Stats
19W - 16L
1,637 SR
Queue Stats
163W - 166L
1,467 Elo+
Party 1
Kukulkan
Kukulkan
sagecoh
Kukulkan
Level 53
God Stats
4W - 7L
1,485 SR
Queue Stats
22W - 34L
1,444 Elo+
Solo
Team Averages
Level 108
1,487 SR
1,458 Elo+

VS

Team Averages
Level 81
1,533 SR
1,521 Elo+
Freya
Freya
Crims0nSOLD1ER
Freya
Level 61
God Stats
4W - 10L
1,281 SR
Queue Stats
35W - 50L
1,370 Elo+
Party 2
Ravana
Ravana
Diz sama
Ravana
Level 86
God Stats
6W - 6L
1,548 SR
Queue Stats
328W - 260L
1,456 Elo+
Solo
Kali
Kali
Zhiffy
Kali
Level 82
God Stats
21W - 12L
1,656 SR
Queue Stats
26W - 25L
1,495 Elo+
Party 2
Da Ji
Da Ji
shadeguy245
Da Ji
Level 65
God Stats
1W - 0L
1,559 SR
Queue Stats
13W - 5L
1,775 Elo+
Party 2
Medusa
Medusa
xChimmyx
Medusa
Level 109
God Stats
39W - 19L
1,622 SR
Queue Stats
195W - 192L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 5
9,350
935
6,161
12,233
3,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Drav3nCrOw
Fenrir
15
4 / 9 / 5
10,016
1,002
9,248
15,105
8,617
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
15
0 / 3 / 6
8,937
894
9,316
12,889
12,093
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
16
6 / 3 / 4
10,599
1,060
7,047
9,855
9,212
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
sagecoh
Kukulkan
14
0 / 1 / 3
8,441
844
2,615
1,367
445
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

162

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 9
10,696
1,070
7,928
7,048
2,484
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
Diz sama
Ravana
17
7 / 0 / 9
11,051
1,105
11,050
5,323
2,446
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
Zhiffy
Kali
16
1 / 3 / 11
9,848
985
7,595
9,332
4,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
4 / 5 / 8
9,931
993
8,095
9,205
3,414
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
xChimmyx
Medusa
17
5 / 3 / 11
10,830
1,083
13,034
8,410
3,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
70
11
Kills
22
22
Deaths
11
23
Assists
48
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
L
1
6
5
0.58
W
Ravana
Diz sama
Ravana
7
0
9
11.5
L
Fenrir
Drav3nCrOw
Fenrir
4
9
5
0.72
L
Cerberus
0
3
6
1
W
Kali
Zhiffy
Kali
1
3
11
2.17
L
Tyr
6
3
4
2.67
L
Kukulkan
sagecoh
Kukulkan
0
1
3
1.5
W
4
5
8
1.6
W
Medusa
xChimmyx
Medusa
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,387
Damage
47,702
51,449
Taken
39,318
34,032
Mitigated
15,686
4,296
Healing
8,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,928
3,221
0
3,342
7,048
2,484
0
3,488
3,535
22,510
0
L
6,161
5,429
0
1,020
12,233
3,665
0
1,635
10,598
0
29,153
W
Ravana
Diz sama
Ravana
11,050
2,925
0
602
5,323
2,446
0
2,083
3,170
0
18,694
L
Fenrir
Drav3nCrOw
Fenrir
9,248
2,158
0
736
15,105
8,617
0
1,854
13,251
0
21,286
L
Cerberus
9,316
387
0
1,493
12,889
12,093
0
3,257
9,632
21,658
0
W
Kali
Zhiffy
Kali
7,595
4,451
0
1,636
9,332
4,213
0
1,729
7,478
0
20,270
L
Tyr
7,047
754
0
681
9,855
9,212
0
1,182
8,673
1,255
15,838
L
Kukulkan
sagecoh
Kukulkan
2,615
102
183
183
1,367
445
0
0
1,367
14,247
0
W
8,095
2,244
0
43
9,205
3,414
0
2,499
6,656
0
22,083
W
Medusa
xChimmyx
Medusa
13,034
6,412
0
2,560
8,410
3,129
0
2,811
5,449
0
42,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,343
Gold Earned
52,356
161
Minions Killed
173
7
Camps Cleared
11
795,827
Distance Traveled
930,310
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,696
1,070
36
4
1
165,904
0
L
Rama
9,350
935
39
4
0
158,702
1
W
Ravana
11,051
1,105
19
2
3
225,515
0
L
Fenrir
10,016
1,002
15
2
2
180,216
0
L
Cerberus
8,937
894
53
5
2
167,675
0
W
Kali
9,848
985
26
3
4
197,507
0
L
Tyr
10,599
1,060
18
2
2
194,407
0
L
Kukulkan
8,441
844
36
4
1
94,827
0
W
Da Ji
9,931
993
26
3
1
177,036
1
W
Medusa
10,830
1,083
66
7
2
164,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role