Player Matchup

Hun Batz
Hun Batz
Platinum I
Bluuemeany
Hun Batz
Platinum I
Level 149
God Stats
4W - 3L
1,500 SR
Queue Stats
196W - 173L
2,088 MMR
Solo
Merlin
Merlin
Diamond III
GRANT MONSTER
Merlin
Diamond III
Level 157
God Stats
69W - 54L
1,684 SR
Queue Stats
533W - 498L
2,111 MMR
Solo
Khepri
Khepri
Diamond IV
Harmonuu
Khepri
Diamond IV
Level 145
God Stats
4W - 2L
1,934 SR
Queue Stats
407W - 385L
2,104 MMR
Solo
Chang'e
Chang'e
Diamond V
LiteralLucifer66
Chang'e
Diamond V
Level 63
God Stats
71W - 46L
1,650 SR
Queue Stats
86W - 63L
2,114 MMR
Solo
Medusa
Medusa
Diamond IV
YaBoyAdriel
Medusa
Diamond IV
Level 156
God Stats
5W - 7L
1,758 SR
Queue Stats
604W - 565L
2,070 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,705 SR
2,098 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,695 SR
1,982 MMR
Nemesis
Nemesis
Diamond IV
 
Nemesis
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Diamond III
Mc Glazed
Olorun
Diamond III
Level 147
God Stats
18W - 6L
2,056 SR
Queue Stats
206W - 184L
2,122 MMR
Solo
Cerberus
Cerberus
Diamond V
RXxDestroyerxXR
Cerberus
Diamond V
Level 126
God Stats
7W - 7L
1,690 SR
Queue Stats
372W - 338L
2,082 MMR
Party 1
Fafnir
Fafnir
Diamond IV
SlyThaGod-
Fafnir
Diamond IV
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
264W - 239L
2,059 MMR
Solo
Cupid
Cupid
Diamond III
SmallKayak
Cupid
Diamond III
Level 157
God Stats
70W - 39L
1,727 SR
Queue Stats
570W - 531L
2,149 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bluuemeany
Hun Batz
5
1 / 2 / 0
3,611
722
1,032
3,189
758
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 0
3,444
689
934
1,224
272
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
Harmonuu
Khepri
5
0 / 0 / 0
3,169
634
598
2,101
689
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 1 / 0
2,689
538
479
1,084
169
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
5
0 / 1 / 0
3,074
615
1,986
2,057
405
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
BakasuraArachnePersephoneFreyaDa Ji

VS

Bans
CthulhuGebLokiSobekKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
2 / 0 / 1
3,872
774
1,555
1,872
393
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
Mc Glazed
Olorun
6
1 / 0 / 1
3,968
794
761
1,344
382
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
6
1 / 1 / 0
3,621
724
1,060
2,326
1,089
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fafnir
SlyThaGod-
Fafnir
4
0 / 0 / 2
3,277
655
655
2,860
1,396
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cupid
5
0 / 0 / 1
3,239
648
1,751
1,821
292
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
4
4
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
1
2.5
L
Hun Batz
Bluuemeany
Hun Batz
1
2
0
0.5
L
0
0
0
0
L
Khepri
Harmonuu
Khepri
0
0
0
0
L
0
1
0
0
W
Olorun
Mc Glazed
Olorun
1
0
1
1.5
W
Cerberus
1
1
0
1
W
Fafnir
SlyThaGod-
Fafnir
0
0
2
1
W
Cupid
0
0
1
0.5
L
Medusa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,029
Damage
5,782
9,655
Taken
10,223
2,293
Mitigated
3,552
2,982
Healing
5,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,555
777
0
1,277
1,872
393
0
197
1,675
0
13,051
L
Hun Batz
Bluuemeany
Hun Batz
1,032
415
0
729
3,189
758
0
457
2,707
0
11,776
L
934
42
0
600
1,224
272
0
171
1,053
13,961
0
L
Khepri
Harmonuu
Khepri
598
140
0
500
2,101
689
0
578
1,523
5,805
0
L
479
71
56
480
1,084
169
0
688
296
3,246
0
W
Olorun
Mc Glazed
Olorun
761
279
0
734
1,344
382
0
584
760
17,029
0
W
Cerberus
1,060
0
0
892
2,326
1,089
427
479
1,847
12,436
0
W
Fafnir
SlyThaGod-
Fafnir
655
341
0
931
2,860
1,396
0
547
2,313
3,366
0
W
Cupid
1,751
934
493
1,229
1,821
292
0
204
1,617
0
12,778
L
Medusa
1,986
886
0
617
2,057
405
0
457
1,600
0
13,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,987
Gold Earned
17,977
111
Minions Killed
123
0
Camps Cleared
0
411,341
Distance Traveled
461,827
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,872
774
31
6
0
112,020
1
L
Hun Batz
3,611
722
31
6
0
106,084
1
L
Merlin
3,444
689
30
6
0
82,681
1
L
Khepri
3,169
634
16
3
0
88,346
1
L
Chang'e
2,689
538
4
1
0
45,528
1
W
Olorun
3,968
794
35
7
0
94,150
1
W
Cerberus
3,621
724
24
5
0
73,112
2
W
Fafnir
3,277
655
8
2
0
98,452
2
W
Cupid
3,239
648
25
5
0
84,093
0
L
Medusa
3,074
615
30
6
0
88,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role