Player Matchup

Horus
Horus
EakieRO
Horus
Level 26
God Stats
5W - 3L
1,500 SR
Queue Stats
28W - 46L
1,185 Elo+
Solo
Raijin
Raijin
Tea4Dragons
Raijin
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Neith
Neith
XxDragonLordxX
Neith
Level 45
God Stats
2W - 10L
1,581 SR
Queue Stats
34W - 34L
1,460 Elo+
Party 1
Team Averages
Level 25
1,527 SR
1,382 Elo+

VS

Team Averages
Level 15
1,415 SR
1,220 Elo+
Nemesis
Nemesis
Arximpesterdo
Nemesis
Level 15
God Stats
2W - 8L
1,298 SR
Queue Stats
2W - 9L
1,128 Elo+
Party 2
Ra
Ra
Stella367
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,274 Elo+
Party 2
Hercules
Hercules
iampanda31
Hercules
Level 12
God Stats
2W - 1L
1,446 SR
Queue Stats
6W - 6L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
EakieRO
Horus
14
5 / 4 / 9
10,724
715
9,716
12,445
8,162
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
12
2 / 8 / 10
9,787
652
7,741
14,563
4,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
8 / 1 / 7
11,469
765
16,321
10,399
3,731
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
6 / 5 / 3
10,046
670
9,743
15,583
8,754
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 7 / 7
9,097
606
4,799
12,198
9,430
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hercules
iampanda31
Hercules
13
4 / 3 / 5
9,617
641
11,307
16,349
13,528
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
15
Kills
12
13
Deaths
15
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
6
5
3
1.5
W
Horus
EakieRO
Horus
5
4
9
2.38
L
2
7
7
0.79
W
Raijin
2
8
10
0.88
W
8
1
7
11.5
L
Hercules
iampanda31
Hercules
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,778
Damage
25,849
37,407
Taken
44,130
16,409
Mitigated
31,712
12,949
Healing
8,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
9,743
4,607
0
2,759
15,583
8,754
156
3,350
12,233
0
42,713
W
Horus
EakieRO
Horus
9,716
3,999
1,732
4,706
12,445
8,162
608
1,762
10,533
0
34,917
L
4,799
1,589
590
1,792
12,198
9,430
68
2,238
9,960
21,149
0
W
Raijin
7,741
1,458
90
1,116
14,563
4,516
452
2,196
12,070
18,890
0
W
16,321
9,553
0
5,305
10,399
3,731
1,929
926
9,038
0
53,388
L
Hercules
iampanda31
Hercules
11,307
3,726
0
3,127
16,349
13,528
0
2,164
14,185
17
29,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,980
Gold Earned
28,760
124
Minions Killed
114
0
Camps Cleared
0
781,922
Distance Traveled
747,750
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,046
670
58
4
0
280,935
3
W
Horus
10,724
715
41
3
0
302,483
6
L
Ra
9,097
606
22
1
0
185,798
0
W
Raijin
9,787
652
21
1
0
217,191
4
W
Neith
11,469
765
62
4
0
262,248
4
L
Hercules
9,617
641
34
2
0
281,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role