Player Matchup

Fafnir
Fafnir
Cheetos657
Fafnir
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 62L
1,394 Elo+
Party 1
Apollo
Apollo
Jay_Cypher
Apollo
Level 16
God Stats
4W - 0L
1,875 SR
Queue Stats
22W - 19L
1,365 Elo+
Party 1
Hel
Hel
fishbox123
Hel
Level 108
God Stats
10W - 8L
1,693 SR
Queue Stats
87W - 91L
1,389 Elo+
Party 1
Team Averages
Level 50
1,689 SR
1,383 Elo+

VS

Team Averages
Level 46
1,583 SR
1,492 Elo+
Cthulhu
Cthulhu
ImmortalLegionNS
Cthulhu
Level 101
God Stats
2W - 9L
1,369 SR
Queue Stats
194W - 208L
1,471 Elo+
Party 2
Nemesis
Nemesis
ProFressh
Nemesis
Level 7
God Stats
1W - 1L
1,555 SR
Queue Stats
1W - 2L
1,613 Elo+
Solo
Da Ji
Da Ji
Skittzoid
Da Ji
Level 29
God Stats
4W - 4L
1,826 SR
Queue Stats
220W - 263L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cheetos657
Fafnir
13
2 / 0 / 9
10,529
702
7,894
20,010
23,178
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
Jay_Cypher
Apollo
14
6 / 2 / 5
10,237
682
12,241
14,761
5,850
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 7
9,596
640
10,895
18,434
6,741
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
8,962
597
24,504
15,398
15,782
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
ProFressh
Nemesis
11
0 / 6 / 3
8,185
546
4,897
11,912
4,176
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
Skittzoid
Da Ji
12
1 / 3 / 3
8,643
576
11,545
14,560
5,385
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
11
Kills
4
4
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Cheetos657
Fafnir
2
0
9
6.5
L
3
2
0
1.5
W
Apollo
Jay_Cypher
Apollo
6
2
5
4.25
L
Nemesis
ProFressh
Nemesis
0
6
3
0.25
L
Da Ji
Skittzoid
Da Ji
1
3
3
0.83
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,030
Damage
40,946
53,205
Taken
41,870
35,769
Mitigated
25,343
36,923
Healing
6,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Cheetos657
Fafnir
7,894
3,339
1,303
3,606
20,010
23,178
347
7,783
11,727
16,381
0
L
24,504
1,010
1,217
1,954
15,398
15,782
0
7,006
8,392
58,169
0
W
Apollo
Jay_Cypher
Apollo
12,241
7,866
0
2,204
14,761
5,850
1,696
6,713
7,873
0
33,960
L
Nemesis
ProFressh
Nemesis
4,897
540
0
0
11,912
4,176
351
5,071
6,841
0
25,591
L
Da Ji
Skittzoid
Da Ji
11,545
2,579
0
3,722
14,560
5,385
252
6,748
7,812
0
23,374
W
10,895
1,551
16,813
12,997
18,434
6,741
1,058
9,044
9,040
50,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,362
Gold Earned
25,790
139
Minions Killed
133
0
Camps Cleared
0
790,989
Distance Traveled
798,494
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,529
702
21
1
0
263,795
2
L
Cthulhu
8,962
597
77
5
0
285,391
2
W
Apollo
10,237
682
40
3
0
270,717
0
L
Nemesis
8,185
546
33
2
0
249,384
1
L
Da Ji
8,643
576
23
2
0
263,719
0
W
Hel
9,596
640
78
5
0
256,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role