Player Matchup

Hel
Hel
CooperPasre
Hel
Level 7
God Stats
3W - 3L
1,373 SR
Queue Stats
3W - 4L
1,193 Elo+
Party 3
Skadi
Skadi
Dillpickle688
Skadi
Level 14
God Stats
3W - 3L
1,509 SR
Queue Stats
3W - 3L
1,193 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Ninja_Nerd_C
Cu Chulainn
Level 28
God Stats
1W - 0L
1,587 SR
Queue Stats
132W - 128L
1,235 Elo+
Party 2
Medusa
Medusa
PeaceMaker0313
Medusa
Level 25
God Stats
31W - 18L
1,494 SR
Queue Stats
78W - 100L
1,213 Elo+
Party 2
Loki
Loki
Ragingsword27
Loki
Level 25
God Stats
1W - 1L
1,374 SR
Queue Stats
1W - 3L
966 Elo+
Party 3
Team Averages
Level 20
1,467 SR
1,160 Elo+

VS

Team Averages
Level 20
1,520 SR
1,195 Elo+
Cerberus
Cerberus
Chris2000C4
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 59L
1,275 Elo+
Party 1
Hades
Hades
FPS___piglet
Hades
Level 28
God Stats
13W - 12L
1,505 SR
Queue Stats
62W - 69L
1,228 Elo+
Party 1
Loki
Loki
Juniiorr914
Loki
Level 11
God Stats
5W - 11L
1,401 SR
Queue Stats
5W - 11L
1,188 Elo+
Party 1
Hercules
Hercules
killer_bee_1126
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,010 Elo+
Solo
Fenrir
Fenrir
xX ARCA81 Xx
Fenrir
Level 25
God Stats
23W - 20L
1,696 SR
Queue Stats
157W - 158L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 9
10,517
501
8,460
13,154
3,884
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
6 / 3 / 4
11,644
554
9,425
15,706
6,897
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Ninja_Nerd_C
Cu Chulainn
18
14 / 6 / 12
12,745
607
18,630
17,371
10,394
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
15 / 4 / 12
13,072
622
26,299
17,862
6,506
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
6 / 3 / 4
10,398
495
5,322
13,467
3,941
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chris2000C4
Cerberus
15
5 / 10 / 4
9,560
455
9,815
27,356
17,304
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 13 / 5
10,477
499
17,300
20,871
11,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 6 / 1
11,016
525
3,822
11,067
3,513
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
9
0 / 7 / 2
7,258
346
753
9,200
2,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Fenrir
15
5 / 11 / 4
11,065
527
15,461
18,342
11,112
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
33
44
Kills
17
18
Deaths
47
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Chris2000C4
Cerberus
5
10
4
0.7
W
3
2
9
3.75
W
6
3
4
2.67
L
4
13
5
0.5
L
3
6
1
0.58
W
Cu Chulainn
Ninja_Nerd_C
Cu Chulainn
14
6
12
3.33
W
15
4
12
5.25
W
6
3
4
2.67
L
Hercules
0
7
2
0.14
L
Fenrir
5
11
4
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,136
Damage
47,151
77,560
Taken
86,836
31,622
Mitigated
46,114
33,775
Healing
15,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Chris2000C4
Cerberus
9,815
766
171
6,879
27,356
17,304
43
4,147
22,809
37,271
0
W
8,460
907
5,432
7,168
13,154
3,884
1,828
4,515
8,639
53,362
0
W
9,425
4,557
0
5,251
15,706
6,897
4,230
5,503
10,203
0
62,340
L
17,300
2,421
95
3,684
20,871
11,398
1,241
903
19,745
43,994
0
L
3,822
1,629
0
723
11,067
3,513
1,792
335
10,632
0
59,088
W
Cu Chulainn
Ninja_Nerd_C
Cu Chulainn
18,630
6,001
380
3,526
17,371
10,394
2,741
7,910
9,461
0
52,108
W
26,299
17,938
1,290
7,374
17,862
6,506
3,167
8,411
9,451
0
68,014
W
5,322
2,369
0
3,354
13,467
3,941
1,916
4,768
8,699
0
38,979
L
Hercules
753
280
0
733
9,200
2,787
0
333
8,867
0
21,895
L
Fenrir
15,461
2,424
0
3,232
18,342
11,112
0
2,742
15,525
0
54,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,376
Gold Earned
49,376
378
Minions Killed
346
0
Camps Cleared
0
1,663,543
Distance Traveled
1,419,368
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,560
455
73
3
0
301,474
0
W
Hel
10,517
501
67
3
0
332,232
0
W
Skadi
11,644
554
83
4
0
314,789
4
L
Hades
10,477
499
57
3
0
250,850
1
L
Loki
11,016
525
113
5
0
334,509
3
W
Cu Chulainn
12,745
607
87
4
0
370,176
0
W
Medusa
13,072
622
92
4
0
320,114
2
W
Loki
10,398
495
49
2
0
326,232
3
L
Hercules
7,258
346
31
1
0
193,591
1
L
Fenrir
11,065
527
72
3
0
338,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role