Player Matchup

The Morrigan
The Morrigan
Kisure42I
The Morrigan
Level 26
God Stats
6W - 5L
1,529 SR
Queue Stats
22W - 21L
1,631 Elo+
Solo
Merlin
Merlin
Tatan_Vazquez
Merlin
Level 28
God Stats
3W - 1L
1,511 SR
Queue Stats
16W - 9L
1,546 Elo+
Party 2
Fenrir
Fenrir
Xezmon
Fenrir
Level 28
God Stats
8W - 2L
1,939 SR
Queue Stats
161W - 194L
1,330 Elo+
Solo
Nemesis
Nemesis
fluffy_mars652
Nemesis
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Hercules
Hercules
mineral-mattock2
Hercules
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 0L
1,620 Elo+
Party 2
Team Averages
Level 18
1,596 SR
1,525 Elo+

VS

Team Averages
Level 17
1,613 SR
1,509 Elo+
Cernunnos
Cernunnos
Bitterrune
Cernunnos
Level 29
God Stats
44W - 32L
1,738 SR
Queue Stats
219W - 186L
1,518 Elo+
Party 1
Jormungandr
Jormungandr
KingBEPIS
Jormungandr
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 12L
1,500 Elo+
Solo
Ymir
Ymir
Orange Bambeedo
Ymir
Level 12
God Stats
13W - 22L
1,530 SR
Queue Stats
59W - 62L
1,535 Elo+
Party 1
Scylla
Scylla
RattlingMoon241
Scylla
Level 18
God Stats
0W - 1L
1,462 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
Spanked Buttock
Bakasura
Level 18
God Stats
10W - 4L
1,838 SR
Queue Stats
227W - 218L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Kisure42I
The Morrigan
6
2 / 0 / 2
4,066
813
1,048
1,186
250
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

5
1 / 1 / 0
3,912
782
457
1,486
304
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
Xezmon
Fenrir
4
0 / 1 / 0
3,360
672
1,223
4,130
931
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
1 / 0 / 0
3,768
754
1,546
1,457
524
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

5
5 / 0 / 1
4,100
820
3,469
2,535
810
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bitterrune
Cernunnos
4
0 / 2 / 0
3,201
640
682
2,458
387
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
KingBEPIS
Jormungandr
2
0 / 2 / 1
2,871
574
144
1,589
583
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

4
0 / 2 / 0
3,209
642
386
2,566
883
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

4
1 / 3 / 0
3,135
627
638
2,690
477
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bakasura
5
1 / 1 / 0
3,701
740
1,446
3,056
714
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
9
Kills
2
2
Deaths
10
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Bitterrune
Cernunnos
0
2
0
0
L
Jormungandr
KingBEPIS
Jormungandr
0
2
1
0.25
W
The Morrigan
Kisure42I
The Morrigan
2
0
2
3
L
0
2
0
0
L
1
3
0
0.33
L
Bakasura
1
1
0
1
W
1
1
0
1
W
Fenrir
Xezmon
Fenrir
0
1
0
0
W
1
0
0
1
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,743
Damage
3,296
10,794
Taken
12,359
2,819
Mitigated
3,044
3,917
Healing
2,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Bitterrune
Cernunnos
682
182
0
766
2,458
387
0
0
2,458
0
10,239
L
Jormungandr
KingBEPIS
Jormungandr
144
64
0
75
1,589
583
0
411
1,178
2,353
0
W
The Morrigan
Kisure42I
The Morrigan
1,048
746
0
0
1,186
250
96
160
976
11,114
0
L
386
117
0
0
2,566
883
0
445
2,121
7,299
0
L
638
331
0
309
2,690
477
0
538
2,002
2,857
0
L
Bakasura
1,446
1,306
0
1,225
3,056
714
0
111
2,895
0
11,297
W
457
1
0
140
1,486
304
659
203
1,218
13,354
0
W
Fenrir
Xezmon
Fenrir
1,223
919
0
2,445
4,130
931
0
0
4,030
0
10,967
W
1,546
264
0
505
1,457
524
204
440
1,017
0
9,290
W
3,469
1,800
0
827
2,535
810
0
290
2,245
0
7,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,206
Gold Earned
16,117
100
Minions Killed
75
0
Camps Cleared
0
521,228
Distance Traveled
501,778
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
3,201
640
24
5
0
105,583
1
L
Jormungandr
2,871
574
7
1
0
37,193
1
W
The Morrigan
4,066
813
19
4
0
102,468
1
L
Ymir
3,209
642
11
2
0
117,662
0
L
Scylla
3,135
627
4
1
0
111,645
1
L
Bakasura
3,701
740
29
6
0
129,695
1
W
Merlin
3,912
782
30
6
0
92,914
0
W
Fenrir
3,360
672
21
4
0
98,771
0
W
Nemesis
3,768
754
20
4
0
111,019
0
W
Hercules
4,100
820
10
2
0
116,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role