Player Matchup

Cthulhu
Cthulhu
Kazutõ
Cthulhu
Level 142
God Stats
4W - 6L
1,397 SR
Queue Stats
150W - 173L
1,502 Elo+
Party 2
Chang'e
Chang'e
Saul864
Chang'e
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 18L
1,500 Elo+
Party 2
Susano
Susano
Shukada
Susano
Level 121
God Stats
21W - 8L
1,801 SR
Queue Stats
82W - 54L
1,631 Elo+
Party 2
Team Averages
Level 93
1,566 SR
1,544 Elo+

VS

Team Averages
Level 103
1,665 SR
1,713 Elo+
Fenrir
Fenrir
Coussinet
Fenrir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,544 Elo+
Party 1
Nu Wa
Nu Wa
QweenBoo
Nu Wa
Level 157
God Stats
3W - 1L
1,669 SR
Queue Stats
147W - 90L
1,675 Elo+
Party 1
Rama
Rama
Tinnytos
Rama
Level 27
God Stats
6W - 5L
1,827 SR
Queue Stats
156W - 45L
1,921 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kazutõ
Cthulhu
18
8 / 3 / 15
15,175
723
16,456
19,768
18,907
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chang'e
Saul864
Chang'e
17
3 / 7 / 18
14,007
667
11,005
18,187
6,081
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
Shukada
Susano
19
21 / 9 / 8
16,840
802
33,420
23,045
8,163
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Coussinet
Fenrir
19
8 / 11 / 9
16,040
764
9,995
26,223
15,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nu Wa
QweenBoo
Nu Wa
19
6 / 9 / 8
15,427
735
22,599
20,659
9,732
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
15
2 / 12 / 6
12,147
578
6,889
21,227
5,825
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
39
32
Kills
16
19
Deaths
32
41
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Coussinet
Fenrir
8
11
9
1.14
W
Cthulhu
Kazutõ
Cthulhu
8
3
15
5.17
L
Nu Wa
QweenBoo
Nu Wa
6
9
8
1.11
W
Chang'e
Saul864
Chang'e
3
7
18
1.71
W
Susano
Shukada
Susano
21
9
8
2.78
L
Rama
2
12
6
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,881
Damage
39,483
61,000
Taken
68,109
33,151
Mitigated
31,177
21,578
Healing
4,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Coussinet
Fenrir
9,995
3,181
0
1,390
26,223
15,620
645
10,445
15,428
334
45,099
W
Cthulhu
Kazutõ
Cthulhu
16,456
456
725
1,681
19,768
18,907
260
9,149
10,299
67,022
0
L
Nu Wa
QweenBoo
Nu Wa
22,599
5,046
0
1,795
20,659
9,732
867
8,052
12,255
91,412
0
W
Chang'e
Saul864
Chang'e
11,005
1,643
9,907
7,771
18,187
6,081
1,416
6,578
11,459
64,418
0
W
Susano
Shukada
Susano
33,420
10,070
0
1,494
23,045
8,163
1,396
6,695
16,175
0
85,267
L
Rama
6,889
4,915
0
1,312
21,227
5,825
1,808
8,217
12,810
0
35,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,022
Gold Earned
43,614
226
Minions Killed
210
0
Camps Cleared
0
999,661
Distance Traveled
972,978
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
16,040
764
61
3
0
374,064
2
W
Cthulhu
15,175
723
64
3
0
340,594
12
L
Nu Wa
15,427
735
87
4
0
307,315
4
W
Chang'e
14,007
667
86
4
0
329,954
1
W
Susano
16,840
802
76
4
0
329,113
0
L
Rama
12,147
578
62
3
0
291,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role