Player Matchup

Ah Puch
Ah Puch
Epic Mr Shank
Ah Puch
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,401 Elo+
Solo
Pele
Pele
Sienitaikuri666
Pele
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 225L
1,506 Elo+
Party 2
Sun Wukong
Sun Wukong
erakuningas
Sun Wukong
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
248W - 233L
1,523 Elo+
Party 2
Team Averages
Level 72
1,500 SR
1,477 Elo+

VS

Team Averages
Level 113
1,527 SR
1,545 Elo+
Neith
Neith
GodPenguin
Neith
Level 111
God Stats
28W - 23L
1,566 SR
Queue Stats
172W - 129L
1,543 Elo+
Party 1
Merlin
Merlin
RookyRat
Merlin
Level 119
God Stats
12W - 8L
1,528 SR
Queue Stats
155W - 121L
1,535 Elo+
Party 1
Kuzenbo
Kuzenbo
i PRo HoGLaS
Kuzenbo
Level 108
God Stats
6W - 2L
1,487 SR
Queue Stats
55W - 40L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
17
0 / 7 / 7
14,020
539
18,347
24,696
10,069
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 7 / 1
15,301
589
9,643
29,186
12,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
erakuningas
Sun Wukong
19
2 / 3 / 5
14,668
564
17,203
22,840
21,385
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
4 / 3 / 11
15,980
615
23,639
19,045
8,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
RookyRat
Merlin
20
3 / 2 / 10
15,603
600
22,842
15,027
6,237
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
i PRo HoGLaS
Kuzenbo
20
10 / 2 / 6
18,141
698
18,206
23,238
33,268
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
7
Kills
17
17
Deaths
7
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
0
7
7
0.5
W
Neith
4
3
11
3.17
W
Merlin
RookyRat
Merlin
3
2
10
4
L
5
7
1
0.79
L
Sun Wukong
erakuningas
Sun Wukong
2
3
5
1.5
W
Kuzenbo
i PRo HoGLaS
Kuzenbo
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,193
Damage
64,687
76,722
Taken
57,310
43,500
Mitigated
47,583
14,990
Healing
15,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
18,347
507
0
6,597
24,696
10,069
1,044
13,123
11,573
88,565
0
W
Neith
23,639
6,432
0
8,815
19,045
8,078
1,444
4,967
14,078
0
113,967
W
Merlin
RookyRat
Merlin
22,842
795
0
5,040
15,027
6,237
547
5,269
9,758
117,724
0
L
9,643
1,556
0
3,237
29,186
12,046
0
15,866
13,320
0
96,379
L
Sun Wukong
erakuningas
Sun Wukong
17,203
2,713
1,686
3,470
22,840
21,385
603
12,194
10,646
0
61,757
W
Kuzenbo
i PRo HoGLaS
Kuzenbo
18,206
5,655
0
1,511
23,238
33,268
632
8,697
14,541
44,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,989
Gold Earned
49,724
297
Minions Killed
369
0
Camps Cleared
0
1,308,130
Distance Traveled
1,293,177
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
14,020
539
107
4
0
415,622
0
W
Neith
15,980
615
167
6
0
382,734
2
W
Merlin
15,603
600
170
7
0
424,624
3
L
Pele
15,301
589
125
5
0
446,919
0
L
Sun Wukong
14,668
564
65
3
0
445,589
3
W
Kuzenbo
18,141
698
32
1
0
485,819
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role