Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
NemesisT2000
Thoth
Level 83
God Stats
2W - 3L
1,154 SR
Queue Stats
91W - 108L
1,476 Elo+
Party 2
Nox
Nox
RedOneMD
Nox
Level 129
God Stats
101W - 88L
1,111 SR
Queue Stats
335W - 316L
1,379 Elo+
Solo
Cernunnos
Cernunnos
Tpasbeautoi
Cernunnos
Level 83
God Stats
6W - 6L
1,552 SR
Queue Stats
228W - 206L
1,561 Elo+
Solo
Merlin
Merlin
vAnnTo
Merlin
Level 53
God Stats
46W - 47L
1,133 SR
Queue Stats
295W - 330L
1,413 Elo+
Solo
Team Averages
Level 99
1,290 SR
1,466 Elo+

VS

Team Averages
Level 97
1,548 SR
1,510 Elo+
Izanami
Izanami
MortalCoil95
Izanami
Level 49
God Stats
14W - 12L
1,587 SR
Queue Stats
68W - 60L
1,505 Elo+
Solo
Kumbhakarna
Kumbhakarna
SinTroX_91
Kumbhakarna
Level 160
God Stats
1W - 2L
1,451 SR
Queue Stats
23W - 19L
1,560 Elo+
Party 1
Sun Wukong
Sun Wukong
bryanchoui
Sun Wukong
Level 78
God Stats
135W - 90L
1,614 SR
Queue Stats
362W - 319L
1,513 Elo+
Party 3
Serqet
Serqet
cupidwhereyouat
Serqet
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,504 Elo+
Party 1
Merlin
Merlin
flow
Merlin
Level 52
God Stats
6W - 5L
1,591 SR
Queue Stats
38W - 38L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
4 / 0 / 14
14,589
973
12,158
16,192
17,549
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
5 / 0 / 14
13,312
887
13,721
9,639
3,693
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
3 / 0 / 15
13,400
893
7,713
5,493
2,429
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Tpasbeautoi
Cernunnos
20
7 / 5 / 14
14,781
985
31,763
23,834
9,951
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
vAnnTo
Merlin
20
3 / 2 / 14
13,445
896
17,930
7,325
2,780
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

194

VS

Team 2 Tickets

26

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MortalCoil95
Izanami
19
1 / 7 / 3
13,552
903
31,546
27,620
9,492
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
SinTroX_91
Kumbhakarna
19
0 / 9 / 5
12,644
843
9,808
32,031
24,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
bryanchoui
Sun Wukong
16
0 / 1 / 1
11,059
737
1,612
3,329
909
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
6 / 5 / 1
13,911
927
15,141
27,805
24,034
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
flow
Merlin
15
0 / 0 / 0
10,640
709
0
0
0
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
17
22
Kills
7
7
Deaths
22
71
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
14
11
L
Izanami
MortalCoil95
Izanami
1
7
3
0.36
W
5
0
14
12
W
3
0
15
10.5
L
Kumbhakarna
SinTroX_91
Kumbhakarna
0
9
5
0.28
W
Cernunnos
Tpasbeautoi
Cernunnos
7
5
14
2.8
L
Sun Wukong
bryanchoui
Sun Wukong
0
1
1
0.5
L
6
5
1
1.3
L
Merlin
flow
Merlin
0
0
0
0
W
Merlin
vAnnTo
Merlin
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,285
Damage
58,107
62,483
Taken
90,785
36,402
Mitigated
58,578
12,497
Healing
3,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
12,158
131
0
405
16,192
17,549
0
2,631
12,727
22,415
0
L
Izanami
MortalCoil95
Izanami
31,546
24,602
0
2,752
27,620
9,492
0
12,277
15,343
0
101,216
W
13,721
1,530
0
25
9,639
3,693
0
1,833
7,806
32,964
0
W
7,713
1,088
1,716
724
5,493
2,429
0
1,788
3,705
32,315
0
L
Kumbhakarna
SinTroX_91
Kumbhakarna
9,808
258
0
0
32,031
24,143
0
20,700
11,331
28,482
0
W
Cernunnos
Tpasbeautoi
Cernunnos
31,763
21,322
0
9,627
23,834
9,951
0
2,056
21,183
0
71,643
L
Sun Wukong
bryanchoui
Sun Wukong
1,612
227
0
374
3,329
909
0
2,181
1,148
0
4,340
L
15,141
3,234
0
732
27,805
24,034
0
16,364
11,441
0
29,058
L
Merlin
flow
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
vAnnTo
Merlin
17,930
1,644
0
0
7,325
2,780
0
1,500
5,026
46,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,527
Gold Earned
61,806
288
Minions Killed
256
13
Camps Cleared
7
1,368,724
Distance Traveled
868,237
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,589
973
18
1
2
313,391
0
L
Izanami
13,552
903
168
11
2
227,415
0
W
Thoth
13,312
887
30
2
0
263,552
2
W
Nox
13,400
893
74
5
3
286,375
0
L
Kumbhakarna
12,644
843
47
3
0
266,986
0
W
Cernunnos
14,781
985
105
7
8
236,150
1
L
Sun Wukong
11,059
737
6
0
1
70,375
0
L
Serqet
13,911
927
35
2
4
296,516
0
L
Merlin
10,640
709
0
0
0
6,945
0
W
Merlin
13,445
896
61
4
0
269,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role