Player Matchup

Ne Zha
Ne Zha
Silver II
salladalla
Ne Zha
Silver II
Level 128
God Stats
2W - 1L
1,299 SR
Queue Stats
47W - 57L
1,508 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,299 SR
1,508 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,487 SR
1,500 MMR
Zeus
Zeus
Bronze III
yougotwrecked310
Zeus
Bronze III
Level 30
God Stats
0W - 1L
1,487 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
salladalla
Ne Zha
18
6 / 1 / 0
11,853
912
10,148
11,044
6,462
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BakasuraChaacSkadiSetPele

VS

Bans
GaneshaHe BoBellonaFreyaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 0
8,678
668
5,982
11,575
2,948
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
salladalla
Ne Zha
6
1
0
6
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,148
Damage
5,982
11,044
Taken
11,575
6,462
Mitigated
2,948
6,193
Healing
1,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
salladalla
Ne Zha
10,148
4,614
0
6,193
11,044
6,462
1,951
6,078
4,966
0
85,387
L
5,982
1,036
0
1,726
11,575
2,948
0
0
11,575
27,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,853
Gold Earned
8,678
143
Minions Killed
43
0
Camps Cleared
0
254,329
Distance Traveled
220,274
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,853
912
143
11
0
254,329
2
L
Zeus
8,678
668
43
3
0
220,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role