Player Matchup

Bellona
Bellona
DanteXOFAbyss0
Bellona
Level 28
God Stats
21W - 20L
1,502 SR
Queue Stats
35W - 40L
1,288 Elo+
Party 1
Nike
Nike
Doctortobar
Nike
Level 18
God Stats
25W - 22L
1,631 SR
Queue Stats
226W - 286L
1,266 Elo+
Party 1
Olorun
Olorun
FatboiiFamous
Olorun
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,109 Elo+
Solo
Ra
Ra
darturoz306
Ra
Level 33
God Stats
30W - 28L
1,444 SR
Queue Stats
353W - 426L
1,327 Elo+
Party 1
Cthulhu
Cthulhu
lostobar
Cthulhu
Level 24
God Stats
49W - 35L
1,547 SR
Queue Stats
98W - 101L
1,284 Elo+
Party 1
Team Averages
Level 22
1,525 SR
1,255 Elo+

VS

Team Averages
Level 22
1,539 SR
1,390 Elo+
Yemoja
Yemoja
DeadHeadJay
Yemoja
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,327 Elo+
Solo
Ymir
Ymir
GitRichOrDieFlyn
Ymir
Level 16
God Stats
31W - 42L
1,796 SR
Queue Stats
175W - 220L
1,417 Elo+
Party 2
Cernunnos
Cernunnos
On_The_Shoot
Cernunnos
Level 16
God Stats
9W - 10L
1,500 SR
Queue Stats
174W - 225L
1,353 Elo+
Party 2
Sun Wukong
Sun Wukong
TheseBongHits
Sun Wukong
Level 25
God Stats
1W - 2L
1,294 SR
Queue Stats
110W - 90L
1,416 Elo+
Solo
Achilles
Achilles
Young_IceKid
Achilles
Level 27
God Stats
7W - 5L
1,605 SR
Queue Stats
240W - 212L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 5
17,971
486
29,474
37,420
27,878
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
8 / 10 / 12
16,801
454
36,428
43,238
18,762
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 21 / 1
14,341
388
9,216
32,933
12,293
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 8 / 11
15,710
425
33,806
24,651
10,144
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
lostobar
Cthulhu
20
5 / 5 / 14
14,717
398
30,389
36,677
57,497
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
6 / 4 / 18
16,232
439
25,307
31,741
45,496
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 9 / 12
15,164
410
23,736
38,520
28,209
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cernunnos
On_The_Shoot
Cernunnos
20
6 / 10 / 7
15,963
431
18,316
30,412
12,767
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Sun Wukong
TheseBongHits
Sun Wukong
20
26 / 4 / 2
21,392
578
50,130
40,248
38,982
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
Young_IceKid
Achilles
20
6 / 2 / 12
16,633
450
27,979
33,914
44,381
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
100
29
Kills
49
50
Deaths
29
43
Assists
51
Player
Kills
Deaths
Assists
KDA
L
8
6
5
1.75
W
Yemoja
6
4
18
3.75
L
8
10
12
1.4
L
2
21
1
0.12
W
5
9
12
1.22
W
Cernunnos
On_The_Shoot
Cernunnos
6
10
7
0.95
W
Sun Wukong
TheseBongHits
Sun Wukong
26
4
2
6.75
W
Achilles
Young_IceKid
Achilles
6
2
12
6
L
6
8
11
1.44
L
Cthulhu
lostobar
Cthulhu
5
5
14
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

139,313
Damage
145,468
174,919
Taken
174,835
126,574
Mitigated
169,835
39,900
Healing
47,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
29,474
12,622
0
3,358
37,420
27,878
1,536
6,509
30,386
0
144,009
W
Yemoja
25,307
5,921
8,619
2,714
31,741
45,496
1,809
15,067
16,103
84,375
0
L
36,428
7,121
0
8,236
43,238
18,762
0
12,158
30,880
0
130,742
L
9,216
4,387
430
2,426
32,933
12,293
2,092
9,822
23,011
61,191
0
W
23,736
3,222
0
4,752
38,520
28,209
774
19,516
18,473
66,045
0
W
Cernunnos
On_The_Shoot
Cernunnos
18,316
10,832
1,380
6,246
30,412
12,767
3,736
15,561
14,462
0
76,023
W
Sun Wukong
TheseBongHits
Sun Wukong
50,130
24,354
0
18,890
40,248
38,982
5,904
12,667
27,406
367
183,953
W
Achilles
Young_IceKid
Achilles
27,979
13,164
0
4,795
33,914
44,381
4,040
8,734
24,980
0
99,982
L
33,806
3,500
6,156
6,865
24,651
10,144
529
8,869
15,732
99,037
0
L
Cthulhu
lostobar
Cthulhu
30,389
2,154
3,984
8,445
36,677
57,497
0
12,031
24,531
69,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,540
Gold Earned
85,384
663
Minions Killed
646
0
Camps Cleared
0
3,208,735
Distance Traveled
3,139,902
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
17,971
486
233
6
0
769,019
5
W
Yemoja
16,232
439
117
3
0
606,372
0
L
Nike
16,801
454
136
4
0
699,895
0
L
Olorun
14,341
388
75
2
0
486,010
0
W
Ymir
15,164
410
87
2
0
578,511
6
W
Cernunnos
15,963
431
115
3
0
582,379
1
W
Sun Wukong
21,392
578
197
5
0
694,031
2
W
Achilles
16,633
450
130
4
0
678,609
0
L
Ra
15,710
425
155
4
0
630,737
1
L
Cthulhu
14,717
398
64
2
0
623,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role