Player Matchup

Ah Puch
Ah Puch
Bronze III
Muppet Gang
Ah Puch
Bronze III
Level 108
God Stats
1W - 5L
1,419 SR
Queue Stats
1W - 7L
558 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
RiseOfFallen340
Hun Batz
Bronze III
Level 82
God Stats
0W - 1L
1,288 SR
Queue Stats
1W - 4L
725 MMR
Party 2
Bacchus
Bacchus
Bronze III
deathisquick4u2
Bacchus
Bronze III
Level 102
God Stats
0W - 1L
1,589 SR
Queue Stats
1W - 7L
302 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 97
1,432 SR
528 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,419 SR
888 MMR
Ra
Ra
Bronze I
 
Ra
Bronze I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver IV
DJpinel
Medusa
Silver IV
Level 63
God Stats
47W - 33L
1,521 SR
Queue Stats
106W - 116L
713 MMR
Party 1
Ganesha
Ganesha
Bronze III
blindninja1998
Ganesha
Bronze III
Level 108
God Stats
11W - 14L
1,236 SR
Queue Stats
34W - 58L
451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Muppet Gang
Ah Puch
15
3 / 5 / 9
11,012
648
9,655
9,902
3,661
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
14
9 / 8 / 3
11,754
691
10,719
17,047
6,974
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 7 / 7
10,541
620
6,694
18,141
18,702
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CthulhuAnubisKumbhakarnaSkadiZeus

VS

Bans
ChaacYmirHerculesHeimdallrCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
8 / 1 / 7
12,563
739
10,823
7,453
2,877
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
DJpinel
Medusa
17
12 / 4 / 8
13,743
808
18,958
11,610
4,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 8 / 14
11,675
687
4,348
20,276
15,665
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
49
12
Kills
20
20
Deaths
13
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
8
1
7
11.5
W
Medusa
DJpinel
Medusa
12
4
8
4
L
Ah Puch
Muppet Gang
Ah Puch
3
5
9
1.5
L
Hun Batz
9
8
3
1.31
W
0
8
14
0.88
L
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,068
Damage
34,129
45,090
Taken
39,339
29,337
Mitigated
22,676
7,406
Healing
11,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,823
432
3,250
4,842
7,453
2,877
762
3,745
3,708
61,520
0
W
Medusa
DJpinel
Medusa
18,958
8,615
0
2,169
11,610
4,134
1,625
5,244
6,366
0
64,856
L
Ah Puch
Muppet Gang
Ah Puch
9,655
235
564
1,001
9,902
3,661
34
3,128
6,774
53,540
0
L
Hun Batz
10,719
3,959
695
2,942
17,047
6,974
0
4,985
12,062
0
44,546
W
4,348
477
0
1,326
20,276
15,665
727
7,444
12,832
16,477
0
L
6,694
1,017
895
1,309
18,141
18,702
60
7,106
11,035
26,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,307
Gold Earned
37,981
168
Minions Killed
182
0
Camps Cleared
0
792,575
Distance Traveled
934,073
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,563
739
100
6
0
326,524
2
W
Medusa
13,743
808
77
5
0
326,861
4
L
Ah Puch
11,012
648
90
5
0
268,862
10
L
Hun Batz
11,754
691
53
3
0
288,563
3
W
Ganesha
11,675
687
5
0
0
280,688
2
L
Bacchus
10,541
620
25
1
0
235,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role