Player Matchup

Chaac
Chaac
FrezSL
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ZiulG
Fenrir
Level 58
God Stats
23W - 14L
1,491 SR
Queue Stats
148W - 137L
1,488 Elo+
Solo
Ra
Ra
beni--san
Ra
Level 29
God Stats
3W - 1L
1,625 SR
Queue Stats
58W - 59L
1,437 Elo+
Solo
Team Averages
Level 43
1,539 SR
1,475 Elo+

VS

Team Averages
Level 35
1,590 SR
1,274 Elo+
Rama
Rama
Fancuchis
Rama
Level 16
God Stats
7W - 8L
1,647 SR
Queue Stats
18W - 33L
1,211 Elo+
Party 1
Kali
Kali
Johch
Kali
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 61L
1,130 Elo+
Party 1
Anubis
Anubis
TheDixx15
Anubis
Level 83
God Stats
24W - 25L
1,622 SR
Queue Stats
277W - 297L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FrezSL
Chaac
12
6 / 3 / 11
8,793
799
10,916
10,633
8,116
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
ZiulG
Fenrir
13
8 / 0 / 9
9,879
898
8,584
8,574
5,474
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 1 / 10
8,251
750
3,376
2,771
806
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
1 / 8 / 1
7,276
661
5,117
9,820
3,149
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
Johch
Kali
10
0 / 5 / 3
6,899
627
1,726
8,000
2,507
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
TheDixx15
Anubis
11
3 / 5 / 1
7,707
701
4,212
8,698
3,062
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
18
Kills
4
4
Deaths
18
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Rama
1
8
1
0.19
W
Chaac
FrezSL
Chaac
6
3
11
3.83
L
Kali
Johch
Kali
0
5
3
0.3
L
Anubis
TheDixx15
Anubis
3
5
1
0.7
W
Fenrir
ZiulG
Fenrir
8
0
9
12.5
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,876
Damage
11,055
21,978
Taken
26,518
14,396
Mitigated
8,718
5,418
Healing
3,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
5,117
4,923
0
230
9,820
3,149
300
2,313
7,307
0
29,009
W
Chaac
FrezSL
Chaac
10,916
1,824
0
2,380
10,633
8,116
142
1,904
8,729
0
21,081
L
Kali
Johch
Kali
1,726
320
159
1,276
8,000
2,507
117
972
6,928
0
17,307
L
Anubis
TheDixx15
Anubis
4,212
215
0
1,584
8,698
3,062
125
231
8,267
22,359
0
W
Fenrir
ZiulG
Fenrir
8,584
1,149
0
250
8,574
5,474
716
1,453
7,121
0
32,952
W
3,376
265
1,602
1,186
2,771
806
145
1,008
1,763
32,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,923
Gold Earned
21,882
130
Minions Killed
123
0
Camps Cleared
0
645,221
Distance Traveled
530,088
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,276
661
47
4
0
168,857
2
W
Chaac
8,793
799
22
2
0
205,355
2
L
Kali
6,899
627
26
2
0
192,434
2
L
Anubis
7,707
701
50
5
0
168,797
4
W
Fenrir
9,879
898
42
4
0
231,421
4
W
Ra
8,251
750
66
6
0
208,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role