Player Matchup

Cthulhu
Cthulhu
Jarkner
Cthulhu
Level 131
God Stats
103W - 110L
1,616 SR
Queue Stats
490W - 508L
1,634 Elo+
Solo
Thoth
Thoth
TehSavior5000
Thoth
Level 101
God Stats
5W - 1L
1,857 SR
Queue Stats
36W - 34L
1,673 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lpg2010
Ah Muzen Cab
Level 116
God Stats
56W - 33L
1,645 SR
Queue Stats
408W - 368L
1,653 Elo+
Solo
Team Averages
Level 116
1,706 SR
1,654 Elo+

VS

Team Averages
Level 131
1,573 SR
1,627 Elo+
Hun Batz
Hun Batz
ManujeD14
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
lolzUnicorn
Nox
Level 142
God Stats
3W - 3L
1,600 SR
Queue Stats
147W - 95L
1,785 Elo+
Solo
Cthulhu
Cthulhu
mattpane
Cthulhu
Level 127
God Stats
38W - 31L
1,618 SR
Queue Stats
462W - 439L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jarkner
Cthulhu
16
5 / 1 / 12
12,387
729
14,371
15,910
17,014
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 3 / 11
12,222
719
12,174
9,069
3,111
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
lpg2010
Ah Muzen Cab
17
12 / 4 / 4
13,462
792
17,184
14,703
5,815
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ManujeD14
Hun Batz
15
4 / 9 / 2
12,192
717
8,365
16,620
5,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 7 / 6
10,932
643
9,620
13,991
4,594
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
mattpane
Cthulhu
15
3 / 6 / 5
12,646
744
10,705
18,427
17,308
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
22
Kills
8
8
Deaths
22
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Jarkner
Cthulhu
5
1
12
11
L
Hun Batz
ManujeD14
Hun Batz
4
9
2
0.56
W
5
3
11
3.5
L
1
7
6
0.57
W
Ah Muzen Cab
lpg2010
Ah Muzen Cab
12
4
4
3.5
L
Cthulhu
mattpane
Cthulhu
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,729
Damage
28,690
39,682
Taken
49,038
25,940
Mitigated
26,944
9,334
Healing
2,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Jarkner
Cthulhu
14,371
650
587
3,581
15,910
17,014
0
10,297
5,613
42,369
0
L
Hun Batz
ManujeD14
Hun Batz
8,365
1,265
0
500
16,620
5,042
0
8,281
8,025
0
51,228
W
12,174
34
0
1,229
9,069
3,111
326
4,269
4,800
52,783
0
L
9,620
661
0
1,525
13,991
4,594
45
10,971
2,870
56,640
0
W
Ah Muzen Cab
lpg2010
Ah Muzen Cab
17,184
7,277
0
3,937
14,703
5,815
3,059
5,874
8,829
0
74,075
L
Cthulhu
mattpane
Cthulhu
10,705
1,096
0
750
18,427
17,308
0
6,643
11,484
29,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,071
Gold Earned
35,770
212
Minions Killed
202
0
Camps Cleared
0
953,342
Distance Traveled
932,422
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,387
729
43
3
0
327,637
1
L
Hun Batz
12,192
717
79
5
0
290,444
4
W
Thoth
12,222
719
62
4
0
316,644
3
L
Nox
10,932
643
104
6
0
310,276
1
W
Ah Muzen Cab
13,462
792
107
6
0
309,061
1
L
Cthulhu
12,646
744
19
1
0
331,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role