Player Matchup

Chaac
Chaac
Im_rMxteo19
Chaac
Level 27
God Stats
39W - 27L
1,521 SR
Queue Stats
69W - 54L
1,321 Elo+
Party 2
Thanatos
Thanatos
Pt_timer
Thanatos
Level 25
God Stats
3W - 6L
1,096 SR
Queue Stats
88W - 86L
1,314 Elo+
Party 2
Anubis
Anubis
ReaLiTy_BeaRZz
Anubis
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,664 Elo+
Party 1
Ra
Ra
bigstoney121
Ra
Level 6
God Stats
3W - 9L
1,520 SR
Queue Stats
3W - 11L
1,211 Elo+
Solo
Kuzenbo
Kuzenbo
warriorgosht
Kuzenbo
Level 48
God Stats
7W - 23L
1,340 SR
Queue Stats
167W - 187L
1,254 Elo+
Party 1
Team Averages
Level 22
1,395 SR
1,353 Elo+

VS

Team Averages
Level 26
1,471 SR
1,370 Elo+
Mercury
Mercury
BearyGreat
Mercury
Level 27
God Stats
5W - 2L
1,497 SR
Queue Stats
64W - 51L
1,381 Elo+
Solo
Anubis
Anubis
Brockchen5034
Anubis
Level 29
God Stats
94W - 90L
1,658 SR
Queue Stats
490W - 541L
1,572 Elo+
Solo
Merlin
Merlin
connorm2000
Merlin
Level 25
God Stats
28W - 17L
1,553 SR
Queue Stats
139W - 167L
1,304 Elo+
Solo
Artemis
Artemis
quick_flower3
Artemis
Level 24
God Stats
6W - 14L
1,308 SR
Queue Stats
33W - 51L
1,289 Elo+
Solo
Amaterasu
Amaterasu
shinro_tensei
Amaterasu
Level 24
God Stats
41W - 35L
1,339 SR
Queue Stats
634W - 627L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
8,340
298
986
3,630
1,467
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Thanatos
Pt_timer
Thanatos
10
3 / 4 / 1
9,705
347
2,726
10,673
2,739
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
20 / 6 / 5
16,535
591
35,896
31,685
14,207
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
2 / 6 / 2
13,694
489
7,721
16,071
4,976
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
warriorgosht
Kuzenbo
20
12 / 4 / 10
15,122
540
23,304
23,165
18,338
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BearyGreat
Mercury
20
12 / 7 / 5
17,673
631
18,844
25,480
12,546
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
3 / 5 / 1
14,626
522
12,946
13,971
5,975
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
19
1 / 7 / 8
13,893
496
14,943
16,856
5,701
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
20
3 / 10 / 4
14,278
510
10,034
17,304
5,544
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
shinro_tensei
Amaterasu
19
2 / 8 / 7
14,854
531
13,097
24,623
8,768
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
46
37
Kills
21
21
Deaths
37
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Mercury
BearyGreat
Mercury
12
7
5
2.07
W
3
5
1
0.7
L
0
1
2
1
L
Thanatos
Pt_timer
Thanatos
3
4
1
0.88
L
20
6
5
3.75
L
2
6
2
0.5
W
Merlin
1
7
8
0.71
W
Artemis
3
10
4
0.5
W
Amaterasu
shinro_tensei
Amaterasu
2
8
7
0.69
L
Kuzenbo
warriorgosht
Kuzenbo
12
4
10
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,633
Damage
69,864
85,224
Taken
98,234
41,727
Mitigated
38,534
28,846
Healing
22,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BearyGreat
Mercury
18,844
12,146
0
5,517
25,480
12,546
9,514
13,811
11,644
0
136,660
W
12,946
114
0
4,548
13,971
5,975
436
11,340
2,581
83,024
0
L
986
205
0
845
3,630
1,467
0
1,780
1,850
0
2,353
L
Thanatos
Pt_timer
Thanatos
2,726
915
0
5,515
10,673
2,739
0
2,790
7,883
0
23,898
L
35,896
2,323
0
17,505
31,685
14,207
1,378
9,657
22,028
122,119
0
L
7,721
291
127
3,633
16,071
4,976
29
6,863
9,208
87,328
0
W
Merlin
14,943
1,484
291
2,979
16,856
5,701
1,541
9,485
7,371
85,119
0
W
Artemis
10,034
4,322
354
1,915
17,304
5,544
5,511
13,574
3,730
0
57,955
W
Amaterasu
shinro_tensei
Amaterasu
13,097
5,827
0
6,439
24,623
8,768
356
18,711
5,862
3,475
71,894
L
Kuzenbo
warriorgosht
Kuzenbo
23,304
4,544
0
1,221
23,165
18,338
2,776
7,490
15,675
76,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,396
Gold Earned
75,324
494
Minions Killed
684
0
Camps Cleared
0
1,626,543
Distance Traveled
2,389,191
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
17,673
631
160
6
0
569,200
5
W
Anubis
14,626
522
152
5
0
416,282
4
L
Chaac
8,340
298
2
0
0
171,551
0
L
Thanatos
9,705
347
41
1
0
130,066
0
L
Anubis
16,535
591
169
6
0
408,347
3
L
Ra
13,694
489
187
7
0
429,860
0
W
Merlin
13,893
496
118
4
0
446,254
2
W
Artemis
14,278
510
105
4
0
428,170
4
W
Amaterasu
14,854
531
149
5
0
529,285
0
L
Kuzenbo
15,122
540
95
3
0
486,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role