Player Matchup

Da Ji
Da Ji
Balde53
Da Ji
Level 22
God Stats
11W - 19L
1,576 SR
Queue Stats
69W - 83L
1,456 Elo+
Party 1
Scylla
Scylla
PaveGrave01
Scylla
Level 26
God Stats
9W - 11L
1,473 SR
Queue Stats
67W - 76L
1,416 Elo+
Party 1
Neith
Neith
Saruo14
Neith
Level 13
God Stats
12W - 15L
1,456 SR
Queue Stats
20W - 28L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
SirGible
Cthulhu
Level 26
God Stats
3W - 4L
1,493 SR
Queue Stats
9W - 8L
1,542 Elo+
Party 1
Khepri
Khepri
puhppeht
Khepri
Level 16
God Stats
1W - 3L
1,497 SR
Queue Stats
156W - 169L
1,512 Elo+
Party 1
Team Averages
Level 21
1,499 SR
1,480 Elo+

VS

Team Averages
Level 23
1,434 SR
1,508 Elo+
Ullr
Ullr
Atrocity1700
Ullr
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
173W - 157L
1,526 Elo+
Solo
Yemoja
Yemoja
YlPYlP
Yemoja
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 23L
1,285 Elo+
Solo
Horus
Horus
thipaldo
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 142L
1,635 Elo+
Solo
Awilix
Awilix
trapsd
Awilix
Level 15
God Stats
4W - 6L
1,172 SR
Queue Stats
17W - 18L
1,492 Elo+
Solo
Izanami
Izanami
起个名难得呀
Izanami
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 119L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Balde53
Da Ji
5
0 / 0 / 2
3,516
703
1,431
2,722
615
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
6
0 / 1 / 0
3,240
648
1,793
2,922
520
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Saruo14
Neith
5
1 / 0 / 0
3,370
674
842
1,056
337
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SirGible
Cthulhu
7
3 / 0 / 0
4,231
846
2,730
3,956
1,389
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
puhppeht
Khepri
5
0 / 1 / 1
3,462
692
333
2,975
1,122
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,710
742
1,527
2,743
834
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
YlPYlP
Yemoja
6
0 / 1 / 0
3,238
648
1,483
1,641
550
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
thipaldo
Horus
6
0 / 2 / 0
3,368
674
2,517
3,637
1,462
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Awilix
trapsd
Awilix
5
0 / 1 / 0
3,385
677
1,063
3,825
851
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

1
0 / 0 / 0
2,550
510
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
2
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Da Ji
Balde53
Da Ji
0
0
2
1
W
Scylla
0
1
0
0
W
Neith
Saruo14
Neith
1
0
0
1
W
Cthulhu
SirGible
Cthulhu
3
0
0
3
L
Yemoja
YlPYlP
Yemoja
0
1
0
0
W
Khepri
puhppeht
Khepri
0
1
1
0.5
L
Horus
thipaldo
Horus
0
2
0
0
L
Awilix
trapsd
Awilix
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,129
Damage
6,590
13,631
Taken
11,846
3,983
Mitigated
3,697
6,700
Healing
3,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,527
1,053
0
1,017
2,743
834
154
1,793
950
0
12,583
W
Da Ji
Balde53
Da Ji
1,431
511
0
1,705
2,722
615
0
0
2,722
0
11,732
W
Scylla
1,793
66
0
1,685
2,922
520
124
0
2,922
11,361
0
W
Neith
Saruo14
Neith
842
267
222
449
1,056
337
201
479
577
0
10,809
W
Cthulhu
SirGible
Cthulhu
2,730
680
0
1,755
3,956
1,389
0
0
3,696
12,024
0
L
Yemoja
YlPYlP
Yemoja
1,483
232
0
0
1,641
550
0
333
1,308
8,499
0
W
Khepri
puhppeht
Khepri
333
48
0
884
2,975
1,122
91
1,004
1,971
7,891
0
L
Horus
thipaldo
Horus
2,517
1,213
51
1,402
3,637
1,462
0
1,926
1,486
0
8,344
L
Awilix
trapsd
Awilix
1,063
389
0
1,190
3,825
851
0
579
3,246
0
12,310
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,819
Gold Earned
16,251
84
Minions Killed
80
0
Camps Cleared
0
518,076
Distance Traveled
384,123
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
3,710
742
18
4
0
95,276
2
W
Da Ji
3,516
703
19
4
0
106,563
0
W
Scylla
3,240
648
17
3
0
92,488
1
W
Neith
3,370
674
25
5
0
91,190
2
W
Cthulhu
4,231
846
10
2
0
119,454
1
L
Yemoja
3,238
648
12
2
0
94,757
1
W
Khepri
3,462
692
13
3
0
108,381
2
L
Horus
3,368
674
20
4
0
87,398
1
L
Awilix
3,385
677
30
6
0
106,692
0
L
Izanami
2,550
510
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role