Player Matchup

Cthulhu
Cthulhu
CRISDESTROYER61
Cthulhu
Level 19
God Stats
9W - 5L
1,497 SR
Queue Stats
10W - 14L
1,164 Elo+
Party 2
Thor
Thor
God-war-08
Thor
Level 8
God Stats
2W - 2L
1,369 SR
Queue Stats
5W - 5L
1,178 Elo+
Party 2
Medusa
Medusa
Nanii2
Medusa
Level 67
God Stats
3W - 0L
1,287 SR
Queue Stats
51W - 46L
1,353 Elo+
Party 2
Team Averages
Level 31
1,384 SR
1,232 Elo+

VS

Team Averages
Level 17
1,389 SR
1,330 Elo+
Neith
Neith
J_steezy187
Neith
Level 6
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Khepri
Khepri
PizzaDaddy8738
Khepri
Level 38
God Stats
3W - 7L
1,340 SR
Queue Stats
56W - 72L
1,251 Elo+
Party 1
Izanami
Izanami
TheRealHartlas
Izanami
Level 7
God Stats
11W - 18L
1,327 SR
Queue Stats
27W - 38L
1,239 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 9
9,147
610
6,418
9,959
10,817
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 10
9,105
607
2,483
8,738
2,935
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Nanii2
Medusa
14
11 / 2 / 2
11,268
751
18,519
8,349
3,075
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 5
8,565
571
4,408
10,081
2,845
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 2 / 3
9,336
622
5,131
14,427
8,505
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
4 / 5 / 2
9,938
663
8,708
11,274
3,382
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
13
Kills
6
7
Deaths
13
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
1
3
10
2
L
0
6
5
0.42
W
Medusa
Nanii2
Medusa
11
2
2
6
L
2
2
3
1.75
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,420
Damage
18,247
27,046
Taken
35,782
16,827
Mitigated
14,732
2,643
Healing
6,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,418
259
631
946
9,959
10,817
180
2,176
7,783
24,081
0
W
2,483
89
0
0
8,738
2,935
723
2,813
5,925
0
9,437
L
4,408
3,080
0
524
10,081
2,845
620
1,634
8,297
0
30,481
W
Medusa
Nanii2
Medusa
18,519
10,796
0
1,066
8,349
3,075
2,575
640
7,709
0
57,652
L
5,131
520
582
3,092
14,427
8,505
153
2,647
11,580
19,294
0
L
8,708
5,104
235
1,817
11,274
3,382
668
1,663
9,440
0
35,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,520
Gold Earned
27,839
123
Minions Killed
106
0
Camps Cleared
0
808,580
Distance Traveled
744,527
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,147
610
31
2
0
274,450
2
W
Thor
9,105
607
15
1
0
272,686
0
L
Neith
8,565
571
45
3
0
213,124
1
W
Medusa
11,268
751
77
5
0
261,444
1
L
Khepri
9,336
622
16
1
0
281,422
1
L
Izanami
9,938
663
45
3
0
249,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role