Player Matchup

Izanami
Izanami
CUBA-SETT0
Izanami
Level 29
God Stats
9W - 11L
1,410 SR
Queue Stats
51W - 71L
1,184 Elo+
Party 1
Anhur
Anhur
SteveXDGammelNoo
Anhur
Level 26
God Stats
3W - 2L
1,241 SR
Queue Stats
23W - 37L
1,388 Elo+
Solo
Sobek
Sobek
Tanks735
Sobek
Level 25
God Stats
12W - 7L
1,463 SR
Queue Stats
27W - 28L
1,186 Elo+
Party 1
Team Averages
Level 27
1,371 SR
1,253 Elo+

VS

Team Averages
Level 18
1,261 SR
1,171 Elo+
Bellona
Bellona
Aah BISTO GRAVY
Bellona
Level 16
God Stats
0W - 4L
1,171 SR
Queue Stats
44W - 40L
1,192 Elo+
Solo
Da Ji
Da Ji
CODYBANKS8
Da Ji
Level 15
God Stats
13W - 26L
1,330 SR
Queue Stats
122W - 183L
1,140 Elo+
Solo
Skadi
Skadi
Ninja-defues81
Skadi
Level 24
God Stats
11W - 11L
1,281 SR
Queue Stats
14W - 18L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CUBA-SETT0
Izanami
13
9 / 2 / 9
10,156
781
13,222
8,041
2,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
4 / 1 / 15
9,414
724
5,134
6,719
2,028
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
Tanks735
Sobek
13
9 / 2 / 12
10,023
771
9,201
14,180
10,031
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 10 / 2
7,703
593
7,870
16,796
11,061
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Da Ji
10
3 / 7 / 2
7,651
589
7,192
10,711
3,524
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 6 / 4
7,832
602
4,823
10,523
3,282
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
22
Kills
5
5
Deaths
23
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
10
2
0.3
L
Da Ji
3
7
2
0.57
W
Izanami
CUBA-SETT0
Izanami
9
2
9
6.75
L
0
6
4
0.33
W
4
1
15
11.5
W
Sobek
Tanks735
Sobek
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,557
Damage
19,885
28,940
Taken
38,030
14,637
Mitigated
17,867
11,428
Healing
3,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,870
2,415
0
1,051
16,796
11,061
0
4,051
12,745
0
27,480
L
Da Ji
7,192
674
0
605
10,711
3,524
0
2,976
7,735
0
15,988
W
Izanami
CUBA-SETT0
Izanami
13,222
8,990
465
2,196
8,041
2,578
1,906
0
8,041
0
37,825
L
4,823
1,807
0
1,487
10,523
3,282
0
2,593
7,930
0
40,491
W
5,134
3,101
0
785
6,719
2,028
377
0
6,719
0
16,072
W
Sobek
Tanks735
Sobek
9,201
1,083
954
7,028
14,180
10,031
563
14
14,166
22,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,593
Gold Earned
23,186
98
Minions Killed
99
0
Camps Cleared
0
658,037
Distance Traveled
525,306
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,703
593
33
3
0
191,126
2
L
Da Ji
7,651
589
12
1
0
165,155
0
W
Izanami
10,156
781
61
5
0
229,122
0
L
Skadi
7,832
602
54
4
0
169,025
0
W
Anhur
9,414
724
20
2
0
186,382
1
W
Sobek
10,023
771
17
1
0
242,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role